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Reach the Horizon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 3.890 | 3.890 |
Interpretation of the secondary theme | #10 | 4.069 | 4.069 |
Gameplay | #12 | 3.724 | 3.724 |
Graphics | #17 | 4.138 | 4.138 |
Soundtrack/SFX | #18 | 3.655 | 3.655 |
Gameboy Soul | #27 | 3.862 | 3.862 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Liked it! Simple but interesting.
I'm glad you liked it!
Thank you for playing!
I enjoyed this game so much! The artwork is really nice and all the little details made the world so fun to explore. I like how I could either find the recipes or just experiment on my own. I felt very accomplished whenever I unlocked a new skill haha!
I also appreciate the tiny touches as well, like how the plants are outlined when the player is able to pick them up – this made it really easy to know what I could interact with.
Fantastic job!
At first I felt this kind of game would be better for a non-jam scenario, where you can take your time and experiment at your own pace. But it's great to see there's curious players out there enjoying the discovery process.
Thank you so much for playing, and for the kind words!
I couldn't beat this.
I was really confused on where I needed to go. The recipes I got has ingredients that I couldn't find anywhere, and some are unreachable. The dark cave has holes that I can fall off, but I swear, sometimes I walk on the floor just fine, and when I fell down an hole, I keep falling.
There is also the bug that makes a plant unselectable when you put it on the lab for a recipe and then quit. It makes the game unplayable.
But still I like the idea, the art and the music.
There's a night vision potion you can craft after visiting the mountains to the right (after making a strength potion). That makes the cave explorable.
I'm sorry you stumbled upon that lab bug, it's so frustrating when the entire experience can be ruined by a tiny detail like that. I'll be patching the game after the voting period ends, it'd be great if you have time to revisit the game.
Thank you for playing!
Nice work! I really like this style of exploration and crafting, and I loved how every screen felt like it had something interesting going on
Thanks!!
A good chunk of the first day was used to figure out how many rooms were needed to fit all the plants and environmental situations. I used the bare minimum to keep things tight, and also to make it in time.