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A member registered Aug 24, 2018 · View creator page →

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Nice work! I like the artwork and level design, and the little progress indicator at the top was a cool idea. It took me a minute to realize the pipes were solid, maybe they could have a white outline like the wall tiles?

Nice work! I really enjoyed the gameplay, it felt really well balanced and paced for a jam, and had a good loop to it. It was really satisfying whenever I was able to fit a block perfectly to the enemies. The artwork and music were great as well.

I like the artwork and music! Flipping the deaths to be a counter instead of a finite number of lives is a cool idea. I did find the speed at which you rise and fall to be a little frustrating in terms of how little control you have as a player, but I get you were going for a floatey cloud feel

Nice work! I really like this style of exploration and crafting, and I loved how every screen felt like it had something interesting going on

Very cute! I like the graphics and animation. I think the first level was a little "bullet hell"-ey for my taste, but I enjoyed the puzzles in the second and third, they reminded me a lot of old zelda games.

I mean that or YOU'RE IN IT *hans zimmer soundtrack swells*

Oh my gosh I love it!! It's really neat to see a VN done at 64x64, the artwork is lovely and the dogs are adorable. I actually grew up with a corgi named Luna who died a few years ago? So that was a little weird :P

Very cool! I really like the lighting effects and the controls--the way the camera followed the cursor a little was a nice touch. The screen shake does feel a little jarring--I think at this resolution, it's hard to make it smooth enough to not be. I enjoyed the last level, where I was taking out the enemies one by one until I started feeling overwhelmed and panicked and blasted my through to the exit!

I really liked the spaceships--I'm surprised how well scaling down Kenney's vector art worked. Also, thank you for including an easy mode! I had fun playing this

Thank you! I really appreciate the compliments. The OST is actually randomly generated as you play (not sure if that was super clear).

And yeah, it's so cool that PICO-8 games are shareable as PNGs :) I actually didn't realize that until I'd been working with PICO-8 for a while, it's such a clever idea on the developer's part.

Loved this! It felt like the puzzley elements and twitch-action gameplay synthesized together super well, which I think is hard to pull off. I liked the little ghost trail effect, and how satisfying it was to zip around the levels pulling off tricky maneuvers

Nice! Really solid lil shooter. Lots of juice--I loved the low-rez blood splatters, and how different colors of splats accumulate as the game progresses. I like the flow running out of bullets and picking up a new weapon

Super enjoyable game! I really like these kinds of puzzles--it reminds me of old zelda games where you slide around on ice (or was that pokemon?)--and the enemies were a really interesting twist! The puzzles were satisfying and I like how quick you can zip through them. Dividing up the rooms into levels felt a little awkward, and replaying the whole level when you die gets tedious though.

Oh wow, this is unexpected and very well done.  I love how much the user interface feels like a real OS, and there's lots of clever bits of storytelling

I love this! Such a beautifully crafted world with so many strange and interesting things to discover.

Thank you!!

Thank you!! The tutorial I linked above does a really good job of walking you through it step-by-step

Hey, I absolute love these, they're adorable! There's some really neat shader tricks I picked up reading through the code. I actually tried to adapt a few planet shaders onto ray-traced spheres in Unity: https://garden-naom.itch.io/tiny-galaxy

Nice work, really enjoyable game! Feels very polished, fun, and the narrator has adds a lot of personality (especially with the zoom shifts)

The visuals are super slick! Super juicy animations and particle fx. I liked the light puzzley elements mixed in with the platforming. The controls felt just a little on the slippy side for my taste

Nice work, I had a fun time playing this! Appreciate the gentle introduction. The shadow effect added a neat visual flare. Being able to snag bugs on spikes (and figuring this out without the game explicitly telling you) is a fun mechanic

Wow, absolutely nailed the arcade aesthetic! Really impressive polish, and fun to play, very nice work to you all

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Lovely artwork, the characters are soo cute! I like the backgrounds too, the lend a very pleasant atmosphere to the game

Nice work! It's fun, feels comfortably balanced, and has got some 100%-daily-vitamin-C JUICE. Nice variety in enemy designs too

Nice little game! Very pleasant arc to it--hunt bunnies, collect wolf buddies, defeat the hunter. I wish the controllable wolf used the same run animation as the other wolves--the walking animation doesn't seem to match your move speed.

The artwork is a little disjointed in style, but I really like the character animation and background colors. Very wholesome mission to the game :) I might make the hit boxes on the spikes a little smaller though, personally. 

Looks like you've got quite a list already, but here's mine if you get to it! https://garden-naom.itch.io/jupiter-contract

Lol thanks, but it feels more like a "the more you know the render pipeline, the more you understand how little you know the render pipeline" kind of thing. I've but glimpsed the eldritch horrors lurking in the underbelly of the game engine

Learned how to use heck out of Unity's render textures, sprite masks, and layers to create a split-screen game on top of a 3D background, with in-game cameras to boot. I love when you try something that feels super hacky it works perfectly.

Also pixel fonts in Unity. Although I'm not sure I learned about them so much as thwacked it until it worked lol.

https://garden-naom.itch.io/jupiter-contract

Nice work! Really nice artwork, especially the background. I love the teammates- the way the little friends trail you around has a nice feel to it. The shooting speed felt frustratingly slow, though

Nice work- really neat concept, creative take on the theme, and well-designed puzzles. Slick aesthetic, but the post-processing is a little intense.

lol nice work! Love the concept, the art and animation is super slick. The level design was a little difficult though- I couldn't make it past the three-bottle-jump spiky tower. 

Super fun game! When you escape from the petri dish it's a real "whoaaaaa" moment. The gameplay is fun and has a really satisfying katamari-like feel to it, but the progression felt a little slow

I love that you can stand on top of the other character. Nice peaceful vibe to the art style, too

Thank you so much! Haha, Lemuria was my first jam--pretty messy, as I remember it

A really creative concept, the music is great, and I like the character designs!

Haha if you're talking about the 3D math, it's mostly in https://github.com/noaner/kuiper-shift/blob/main/src/math.ts -- sorry, it's a little messy. I worked off a few tutorials but relied a lot on this one: https://www.3dgep.com/understanding-the-view-matrix/. Figuring out rotations was the hardest part (but important to making the ship controls feel natural!). I wound up using matrices and referencing https://en.wikipedia.org/wiki/Rotation_matrix quite a bit. And tbh a lot of it was trial and error--I still don't know how or why some of it works.

Cute little game! Took me a couple tries to get to the end.Those are some some speedy ghosts :)

Wow I got WAY too sucked into this game, well done! Frantically watering and harvesting your plants is incredibly fun, and I felt like I was making difficult choices--I learned the hard way to upgrade your well BEFORE taking on a new plant. RIP Pepo :(