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Space Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #106 | 3.900 | 4.111 |
Soundtrack/SFX | #186 | 3.057 | 3.222 |
Overall | #246 | 2.909 | 3.067 |
Gameplay | #259 | 2.530 | 2.667 |
Graphics | #296 | 2.530 | 2.667 |
Gameboy Soul | #310 | 2.530 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
You are a spaceman fighting aliens with a GB visual theme
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Comments
Simple but fun concept, I wish there were more levels! Nice work ^^
Thanks! The final night was spent creating more levels, but I ended up with a corrupted state problem when trying to move from a level to a level. Solved it at 2am, but at that point I didn’t have time to expand my tileset or create the maps.
Came for the game
Stayed for the wholesome development story
10/10
😊 I appreciate that!
Loved the sound effects as well. Even more so that you got your family involved. I showed my game jam entry and my daughter wants to help with the next one. :) Great job team!
Thanks! I read in your write up that you are also new to and learning Godot 4. Here is the code for Space Adventure, if you would like to look at how I used it.
https://github.com/SecsAndCyber/SpaceAdventure
I love the sound effects! Doesn’t matter that it doesn’t sound at all like a gameboy game. Looking forward to your next ’venture.
Thanks!
The sound effects (minus the background track) was a place the kids got to contribute directly to the assets. Both the alien kill and alien damage effects are the same “Boom” word from my son, with alterations in Audacity. I was especially happy with how the getting hurt sounded because it reminds me so much of Crystalis(1990) for the NES.
The rocket launch sound was from three of us performing while we watched the cut scene.