Nicely done! Very neat little game
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Room Makers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #15 | 4.480 | 4.480 |
Graphics | #52 | 4.160 | 4.160 |
Overall | #67 | 3.808 | 3.808 |
Gameboy Soul | #112 | 3.880 | 3.880 |
Soundtrack/SFX | #137 | 3.360 | 3.360 |
Gameplay | #148 | 3.160 | 3.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
Since 'Space' is the secondary theme of the jam, we decided to develop a space management game, in which the player would be forced to fit tons of items in limited rooms to win as many points as possible. If they run out of space, they lose.
Comments
Took me a bit to figure out I could rearrange furniture, that wasn't as intuitive as I expected that I could only place them. Other than that I really liked the gameboy look, sound etc. About the only knock for GB feel would be to use keys for the placement and switching modes. I mean it worked and was just like button presses but it felt awkward switching between keyboard/mouse so often.
Repetitive yet intresting. You could either run for the high score or try to design a room the way you want... I like how you can rearrange the furniture however you like, nice little story too!
Maybe my gamepad was having issues, but it got frustrating when nothing happened. I managed to place a couch in the middle of the room.
Feeling old and senile!
As of now, the game only supports keyboard and mouse. We would've love to make it so you can play with basically anything you want, but we would've had to replace the whole system we were using and we had no time. Once the jam is done, we will update the game for this to be possible. We will also remap the controls to remove the use of the mouse due to feedback ~
What a neat concept! I think the building controls work well, and the combo system is a cool addition. It does get a bit repetitive quite quickly, but the fundamentals are solid.
Good work!
Show post...
I liked it! The aesthetic is really beautiful! The color pallets striked my youth for sure. Just a feedback: you could use Z/X as controls instead the mouse. I took some time to get used to it...
A pretty neat and original idea. I loved some of the wacky stuff that I would receive--there were many surprises in there, and figuring out what I could stack on what was fun.
I think that, for the purposes of this jam, the left click and right click would have been best mapped to keyboard keys (e.g., Z and X, or J and K). Clicking the mouse doesn't feel as authentically "Gameboy" (even though the game genuinely looks the part!).
I liked the game, also presentation of it is really good. Combos also make it fun to try out combinations instead of just placing stuff randomly. Wish that item spawner was in every room, so wouldn't have to walk over to next room to grab stuff. Also some item names were cut out? the spellings for them were incomplete. Overall fun concept, fitting the theme very well.
I liked the idea. However, I must say that the music started to become bothersome.
Mixing tetris mechanics with home organization combines perfectly, the pixel art is also very good. The song eventually gets repetitive but this happens due to the short jam time. Good job!
I love the concept of the combos, the game is pretty cool and there seems to be lots of different pieces of furniture, the pixel art is nice to look at and its relaxing to play :>
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