On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

congratulations for everyone who posted your games

A topic by Kenkaioh created Sep 25, 2023 Views: 127 Replies: 3
Viewing posts 1 to 4
Submitted(+2)

hey, CONGRATULATIONS every one. for what reason have you posted your game on the jam?
myself it was to challenge me e learn more to develop, and it worked.

heres my entry:
Rate Super Space Pizza #gbjam11 by Kenkaioh for GBJam 11 - itch.io

post your games link for me to play and rate too;

Submitted

and good luck everybody; <3 

Submitted (3 edits) (+1)

Thank you :) My don't have much rates but It was sooo fun to make. 

https://adrielcodeops.itch.io/ninja-gbjam11

Edit: Your game is one of the first i've played when voting started, really cool

Submitted (1 edit) (+1)

I am a recent addition to itch, let alone this is the first jam I ever tried to participate in.
For me, it was the challenge. I managed to build an RPG (from scratch) in 128kb or less, so trying to do one in 10 days (in vanilla js with my own resource editor) was pushing my efforts to the limit (I have never made 8 music tracks in a single day, before), but I got it done.

https://kurogamedev.itch.io/nadines-fleet

15 stages, 10 music tracks, even I have trouble putting this game down once I get into playing it.  It uses the same editor my rpg does and works out to around 130kb, complete (Though I made no effort to compress the code like I did with the RPG).