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How does your game meet GBJam's theme?
The game uses a 4 colour pallette and 6 buttons. It runs in a 10:9 aspect and uses mostly 16x16 pixel art images to maintain the feel of a small screen with most sprites being fairly big and taking up a lot of screen real estate. Currently a WIP but i wanted to upload what little progress i managed to make
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Comments
It’s ok, game jams are hard. The game looks promising!
Yeah I really struggled to make time to work on this. Thank you for checking it out :)