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Little Typhoon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Gameplay | #93 | 3.240 | 3.500 |
Overall | #100 | 3.279 | 3.542 |
Sound | #107 | 3.086 | 3.333 |
Graphics | #116 | 3.395 | 3.667 |
Gameboy Feel | #130 | 3.395 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice shooter! I included it in my compilation video series of all of the GBJam 5 games, if you'd like to take a look :)
One of the better shooters in the jam. I really like the arrows that show when an enemy is going to appear.
Nice!
Good job! This game is really cool and has a lot of content.
The only thing I would change is the difficulty, I think is too easy when you shoot that amount of bullets.
I used a palette suggested by someone in the forums (and when I find their name again, I'll add it here). Here are the hex-codes:
#1f1f1f
#4d533c
#8b956d
#c4cfa1
Here is the palette!
@toastbot Thanks for playing the game!
Regarding the high-scores and not seeing them at the end to compare; essentially, the game takes your best score and displays it on the menu screen. So whatever your best play-through was, it's saved and displayed without any other information on that screen, and not at the end. It's also only displaying your score, and not other people's scores. I'm doing some testing though, to make sure it's working properly.
Hope that helps. And hopefully it's working correctly, as this is my first attempt to create a simple save feature compatible online, so I'm still experimenting quite a bit. But that's why these Jams are so great, it compels you to try something new, just for the heck of it.
very fun! But i rack up a score and don't get to see it at the end, so I can't judge the difference between 2 playthroughs