NICE ON SO GOOD
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Super Odyssey 2D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Level Design | #21 | 3.556 | 3.556 |
Color Usage | #25 | 4.000 | 4.000 |
Overall | #29 | 3.667 | 3.667 |
Art | #30 | 3.889 | 3.889 |
Audio | #30 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I played the demake attempt but the controls are a little frustrating. Maybe I'm missing something, but the hat thrown position is not always in the same spot, so throwing and jumping on it is so inconsistent it makes it frustrating to play. And because the correction in the air is so sluggish, you can't correct and hit the hat, instead just miss it and obviously fall. This could because I never played the original though, so am not used to the physics.
You're obviously really talented, so congrats on getting the game done in time, it's a good effort.
Hey, thanks for the feedback. The place where the hat float depends on how soon you release the throwing button. In the original game you kind of learn to hold the button all the time. But I was considering to just make it a standard duration with a single press. Just out of curiosity, were you playing in keyboard or with a controller?
I was playing on keyboard. I tried holding at different times, but when running and doing it, I was getting some mixed results. Maybe I need to go back and give it more time. The lack of air control though hurt in getting those exact movements to navigate platforms.
I'm guilty too, as my game, Porter, is fairly floaty, but considering I don't have a lot of finite control requirements, I'm excusing myself, hehe.
This game is def hard feel like there are some hidden moons in there, think I got about 7 or so found one other near the bottom but couldn't figure out what i needed to do to get to it. Also... SUPERJUMP! XD https://clips.twitch.tv/MistyImpartialSheepDoritosChip
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