If Dreamworks was bought by Disney instead of Universal or Comcast, Shrek's world in Kingdom Hearts would be possible XD.
Ofihombre
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Tiene pinta de ser un metroidvania muy prometedor e interesante, pero hay cosas que dejan mucho que desear.
Para empezar los momentos de fade son lentos antes de pasar a la siguiente escena, los controles les falta por pulir, el salto no responde antes de caer al vacío debido a la falta de tiempo de coyote (Coyote Time), y cuando usa el impulso ni siquiera reacciona.
Y para los niveles, les falta un buen fondo y rediseñar algunas partes, más aún si se tratan de los primeros que van a jugar.
It happened to me also, I also wanted to sell a game on GOG, I sent the game, they replied two weeks later that they would look for a team to evaluate it, and after that I received practically nothing.
My understanding is that if there are games that don't meet their quality standards, they reserve the right to abstain.
Hola Roleros, soy Ofihombre, yo también voy a participar en el bundle de solidaridad con Valencia (porque yo también soy Valenciano), pero he un visto un detalle al final de tu comentario: Cuando usas DeepL para traducir texto, aparece al final como marca de agua "Translated with DeepL.com (free version)". Presta mucha atención con ese detalle si quieres borrarlo.
Of course, Wreck-It Ralph was part of the inspiration for Randy & Manilla's game, and it is for three main reasons:
1. I used to upload Wreck-It Ralph fangames on itch.io before because of the huge fanaticism I had with the movie back then.
2. Even though I liked the movie, since it was about video games, it made me think the following: If WiR is a movie about videogames, wouldn't it have been better if their characters had debuted in video games from the beginning, and on top of that, without being made by Disney?
What I mean is that the problem with being a Disney IP is that only the original movie is good, and the sequel or the live-action remake doesn't come close to what made the first one great. And the spin-offs and merchandising are often not a worthy representation of the films (speaking after their promotion) nor are they coherent with their theme (especially when they overexploit too much the mix of their own characters from Disney, Pixar, Marvel, etc.), which in the case of Ralph would be bringing the games from the film (like Fix-It Felix Jr., Sugar Rush & Hero's Duty) to reality as part of sub-sagas for it instead of being simple promotions for it (but that will depend on what type of game works best).
3. And the most important and very related to point 2, the great disagreement I had with the sequel Ralph Breaks the Internet.
This is largely because I felt that more "affection" was given to the ohmydisney.com scene and Vanellope with the other princesses (specially for the simple fact that she is also a princess since she was revealed in the previous film) than to the rest of the film and its problems with breaking with what was established in the first one.
Now with the three points already mentioned, It was when in 2019 I finally dedicated the creation of Randy & Manilla, what supposedly for me should have been "Wreck-It Ralph".
However, during its 5 years of development, I have encountered too many problems and setbacks along the way for a game so ambitious for my level (both in terms of experience and economics), and having many references to the aforementioned movies, the reactions were mixed: Some liked the game's approach, but others also saw a serious lack of quality that could lead to legal problems (like Manilla for example, who has the base body of Vanellope).
That, combined with the huge oversaturation of games in the industry and the fact that it doesn't has a very competent quality, means that the game isn't having the impact it should have (although I didn't expect it to be that big, just "fairly").
Or it might be because I'm trying to fit into a model that doesn't work for the kind of project I'm proposing.
I don't know what else to say, maybe I'm the one with the altered perception of reality seeing Wreck-It Ralph as the strange missing piece for a complete video game representation (one in the style of Super Smash Bros. with trophies and spirits), but the truth is that it never seems to have been necessary for the industry to function very well (specially in a difficult time like the present).
Though at least thanks to that movie, several of the subsequent videogame movies have proven to be more than decent.
Hi Lemon, thanks for your comment, although in the case of the inverted controls for the ship and camera they had them in previous versions, but I changed them because they felt weird to others too. It's more of a habit issue that should be solved with customizable controls.
About take Randy & Manilla into the educational field, It would be an entry into spin-off territory that might fit with their kid designs. However, it would also feel like that moment in the 1990s when the big videogame mascots tried to enter the educational field (some poorly executed, others decent), or perhaps even reference at Baldi XD.
Hi AtasFun, thanks to play Randy & Manilla, although I can take into account some of your suggestions, the truth is that it needs a lot of clarification because it isn't as easy as it seems:
1. If you play the game even more, you will be even more pleased that Manilla's participation increases with the passing of the Net-Cubes.
But there is a problem with asking for Manilla to be playable from the first Net-Cube.
Terra-Qubit is intended to be a Randy-exclusive Net-Cube, and by doing so it makes better use of the potential of the aforementioned character. If I decided to include Manilla as well, it would be extra work to design new levels that fit the character's mechanics.
Ironically, the Net-Cube 4 (Wonder Race) it's also an exclusive Net-Cube, but for Manilla, Randy doesn't participate there and it is where her character's abilities shine the most (Would you suggest that there be levels for Randy in that world as well?).
2. No, that the game making you choose the winning character after losing is not a flaw, it's part of the Gamezone Cube rules, so that its difficulty is as balanced as possible. If in the screens that the character loses against the winner and still continues using the same one that lost, it would be easier and its current design would break.
Regarding your advice for creating a tiebreaker method, I would personally try to find a super simple minigame once the marker is reached, but it would happen more after tying two or three times (Which fortunately most of the people I saw playing the game managed to avoid, including you thanks to my advice).
3. About the ship part it would be more of an optional help mode that would add to the game options. It would be useful not only for people who have never touched an airplane simulator, but also for people with vision problems (taking into account the chaotic palette that Net-Cubes have).
Anyway thanks for your feedback.
Hi, I'm Ofihombre. I joined itch.io since Christmas 2015.
My first game that I made is Alien Storm (not from SEGA): https://ofihombre.itch.io/alien-storm-ofihombre
And my latest and it took me the longest is Randy & Manilla (currently on Early Access): https://ofihombre.itch.io/randy-manilla
Hola, aquí Ofihombre. Yo también hablo español (pero de España).
La verdad, es que pasó tanto tiempo que la página de itch.io no adaptó también a varios idiomas para expandir su mercado a diferencia de Steam.
Pero durante todo mi tiempo en esta página he conocido muchos proyectos de desarrolladores tanto de España como de LATAM, pero no sé si me topé alguno que también fuese cubano.
They could have done that, deleted my comments, but deleting the game just because of the comments is a bit much.
And regarding deleting games to re-upload them to gain more visibility, the same thing happens on YouTube, they delete and re-upload videos desperately to gain visibility, but they achieve the opposite, because according to YouTube and its algorithms it is not practically recommended except if it is for the purpose of editing them.
I'm having a moment that leaves me lost, I don't know if I can feel guilty or not for my actions.
In the last days I made my comments on two games from two users about what I thought after seeing or playing them, but after they responded to me they deleted them and the worst thing is that they didn't even give me time to read their replies.
I don't know why delete their games after giving feedback? Is it that they found my comments about their games offensive, even though I didn't mean to? If that were the case, I could have sincerely apologized, but I guess some of you might have heard of cases of games being deleted because of the slightest negative comment.
Hi there, I'm Ofihombre.
I can't delete a game submission from a deleted jam called "Join this year Summer Play bundle" (Jam ID: 386985) and leaves behind a kind of embedded mark that can't be removed.
Deleted game jam link: https://itch.io/jam/386985/preview
Is there any way to delete the jam submission from the deleted jam?