That was over so quick...
Very nice spritework though !
Gameboy-ness is flawless on that one ! (Except maybe the title text which seems a bit out of place with its gradient and antialiasing)
Criteria | Rank | Score* | Raw Score |
Graphics | #51 | 3.276 | 3.714 |
Gameboy-ness | #60 | 3.150 | 3.571 |
Audio | #77 | 2.394 | 2.714 |
Overall | #80 | 2.646 | 3.000 |
Fun | #102 | 1.764 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
That was over so quick...
Very nice spritework though !
Gameboy-ness is flawless on that one ! (Except maybe the title text which seems a bit out of place with its gradient and antialiasing)
Does the game just end in the second room? I encountered an invisible wall or something and couldn't progress further...
Abrupt endings aside uh yeah nice little tech demo! The art was def the highlight because everything looked and sounded pretty great and definitely Gameboy appropriate. Tho I wiSH the player character mech-guy had some kind of jumping animation. Gotta have a jumping sprite, dude!!! I feel nothing without one!
You're probably definitely already aware of this, but enemy variety is a must; just being able to hold right and nobrain destroy everything is a no-go to satisfying gameplay. The fundamentals of moving and shooting felt pretty decent though. Polish it up with that full version and you're good!
The art looks great in this one! I especially like the title screen.
It took me a second to find A and B on my mouse instead of the keyboard. This needs a lot of good design work to gain compelling gameplay, but there's a strong artstyle here, it could turn into something great!
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