thanks for playing! I made this game in GMS2
Doctor_Succubus
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A member registered Aug 10, 2019 · View creator page →
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Flacer & Puptira in: Clockwork Lunacy jam comments · Posted in Flacer & Puptira in: Clockwork Lunacy jam comments
Oh yeah, this one's oozing with style.
I'd consider adding some kind extra indicators that my bullets are hitting an enemy, on top of their health percentage dropping ofc. Something like a small collision effect when bullets hit, or make the enemies flash white for a frame. That kind of visual feedback is very important to the shmup feel!
Hey John!
I usually map NES controls to a keyboard like this:
Arrow Keys = Dpad (up, down, left, right)
Z/X = A and B
Return = Start
R Shift = Select
Mobile controls and gamepad support is not necessary.
I do not expect developers to include these features as it would be extra development time, but you can always go the extra mile and make your game mobile friendly if you'd like to.