oh oops, he doesn't do anything lol. the other things work when they shake and you interact. Thank you for trying it out though!!!
Garlock009
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Not bad. A few bugs but its a good attempt. Nothing game breaking. what I encountered was if you fall off the stage with the jetpack turned on, it'll continue making sounds even when you respawn. Another time I kept dying when i touched an enemy but didn't restart at spawn. These aren't game breaking but just wanted to let you know. Keep up the good work and improving on your craft.
Sure, so here's a video link of a similar enemy type. The bigger enemy, something that can patrol an area, give small chase to the player, and attack when they get close. Anything else like the enemy going back to their original location after losing the player, or if the player attacks from afar then they'd go in that direction. What I would like though I guess would be a state system or such that this enemy is created with so I can just add on another enemy later on.
Hey there, I'm currently looking for a Unity Programmer that can help out with creation of AI. The project is an action platformer(3D on a 2D plane), so what I'd like to do is have a base AI for each enemy and then be able to add to it. If this sounds doable then feel free to add me on discord Harlock#0009 or respond here . Thanks for taking the time to read this.
Hey there I'm currently working on creating a demo for a game and looking for help with level design and possibly art (2d and possibly 3D). The game is a 2.5D platformer reminiscent of MegaMan crossed with a bit of Tomba. I have premade assets ready to go and be placed just need help with design and we can discuss payment ( I have a weird pay schedule). If you're interested feel free to message me on discord at Harlock#2426
Thank you very much. I liked how the explosions came out as well, this was my first jam doing any sort of art for a game and please give all thanks to https://gamercomposer87.itch.io/ for the audio. He's a wonderful individual and great to work with