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A jam submission

Space War Battle Cadet: XXL HYPER EDITION VView game page

4-COLOR 8-BIT DARKSYNTH BULLETHELL
Submitted by Midnight Marmalade, Juturna2jz (@averymullendev), Seylor (@imlyes), JannMjoen — 8 minutes, 57 seconds before the deadline
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Space War Battle Cadet: XXL HYPER EDITION V's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1742.0233.000
Fun#2211.6182.400
Overall#2231.6522.450
Gameboy-ness#2391.6182.400
Graphics#2431.3482.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Great concept!  I really love the added dimension of the color shift and the quick thinking required to inflict damage on the enemy ships. 

It took me a while to get into the groove but eventually with the awesome music pumping in my headset everything just started to flow and before I knew it I was facing the Boss! 

I knew things were going to get serious when the soundtrack kicked up a few dozen notches and hell was unleashed! I thought the Boss was going to go down like the rest of the wimpy fighters I'd faced as I flew through the bullet storm known as hyperspace but then as I stared in awe with unbelieving eyes, mouth agape I realized it had started to rotate! Spewing wave upon wave of vile energy bullets and then solid waves of energy in ever changing colors hurtled at my hapless and battered space fighter! 

I was sweating profusely and my thumbs started to cramp up. I thought I was a goner a few times and was down to my last life when I heard an ethereal voice in my mind...."Use the force" it said.  Wait a minute.  Am I dreaming? Is this real?  "F*ck Yeah!" the voice responded.

That's when I knew that my whole life had been leading me to this very moment. Everything I had ever been and had hoped to be had been distilled down to this single moment in time. I gave the fire button one final spasmodic press of my cramped thumb and with a gasp let loose the laser blast that would finally end the foul existence of the Boss and extinguish the lives of the thousands of souls of the workers aboard the mothership going about their hapless lives, just doing their jobs.  They never knew what hit them. Man it felt great!

Submitted(+2)

So right away I was kind of trying to play this game blind due to downloading the game right here with no instructions on how to make the game work. I also didn't realize that swapping your ships color would actually lot you defeat the other ships. Once I figure that out though I had a lot of fun on this game.

Developer

Thanks for the feedback! Updated the jam page with a how to play. Good to hear that you've had fun! We may update this in the future so stay tuned!

-Lyes

Submitted(+1)

A neat idea, but the colliders appear to be bigger than the models. You get hit even when things don't overlap visually.
It's also only GameBoy-ish. The resolution fits, but I'm not sure the color mechanic would have work on a proper monochrome display. 
Banger soundtrack!

Developer (1 edit) (+1)

We have noted the hitbox bug and will release a new version after jam period has ended.

Perhaps we were a bit flexible around the rules, but we will test a monochrome mode and may add this in a future update.

Avery did a fantastic job on the soundtrack! We will add links/embed a place to listen to the tracks in full on this site soon.

-Lyes

Edit:
Fixed hitboxes for Version 0.2!

Submitted(+2)

Great to hear!

I'll be sure to check it out again.