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A jam submission

Rogue YankiiView game page

A gameboy Roguelike with procedurally generated dungeons.
Submitted by ZombieByte (@ZombieByteGames) — 6 hours, 4 minutes before the deadline
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Rogue Yankii's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#303.7143.714
Soundtrack/SFX#383.4293.429
Overall#393.5003.500
Overall#403.4463.446
Graphics#663.1433.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The game is good, but from here and there I found some bugs like being hit at the beginning to the dungeon from something invisible. Also the font doesn’t seems gameboy-ish. For the rest, is a good job :)

Submitted(+1)

Nice, it reminded me of Gauntlet. Very entertaining and satisfying rewards.

Submitted(+1)

Absolutely crazy fun! The quirkiness adds to the charm. I like that the camera gives you little chance to see incoming enemies when you're on the move, it makes room changes especially frantic and tense. Good sounds. Very satisfying. <3 

Submitted(+1)

Fun gameplay, the graphics are cute, especially these blobs. One minor complaint, the life and ammo bar takes up a bit too much space, sometimes I couldn't see enemies coming from above until it was too late :(

Submitted(+1)

It is a fun game for sure, every time i died i wanted to keep playing, gameplay is nice, graphics are mostly good, i feel like the font looks a bit strange but i can't pinpoint why, other than that, solid game, good job! 

Submitted(+1)

Whoa this is a really solid one! Really satisfying gameplay and pretty good visual feedback! If anything I would have choose a different color palette and an outline for the MC is kinda needed, since it gets meshed into some tiles.

Submitted(+1)

Pretty cool dungeon crawler!
The feeling was really Game Boy-ish, you did a great job on capturing the essence of the jam. I loved the weapons, they were satisfying to use. Same with the overall art style.

My only issue is that the character seems to be centered on the overall viewport of the game and because of the GUI, we're shifted a bit to the top of the gameplay section. We have a hard time seeing enemies coming from the top of the screen. 

Good job on your submission!