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Size of fonts

A topic by Lord created Sep 16, 2021 Views: 276 Replies: 3
Viewing posts 1 to 4

Fonts has to respect the pixel rule too? I mean, I can resize to fit 160x144 but still looks..."perfect", not pixelated..

So, is this allowed or has to made pixel by pixel too?
Thanks!

Submitted (1 edit) (+3)

it's supposed to look like something that would be on the GameBoy.  so, yeah it needs to be pixelated.  there are a bunch of GameBoy screenshots linked to on the event page if you want to see examples of what GameBoy games look like.  https://drive.google.com/file/d/1pRDImZJQDy07OEeNe2IerGSiM2EKw3l6/view

Submitted(+2)

My recommendations are you get a pixel style font (you can find many here https://www.dafont.com/bitmap.php), and then if you're planning to use unity you can follow this tutorial ( https://pavcreations.com/pixel-perfect-fonts-in-unity-the-practical-guide/ ) on making it stay crisp (read: not anti-aliased). As for making sure it doesn't travel across pixel subdivisions, if the viewport is stretched, that's another matter.

Jam HostSubmitted(+1)

I'm just here to echo and confirm what others have said - your font must obey the pixel restrictions.