Fonts has to respect the pixel rule too? I mean, I can resize to fit 160x144 but still looks..."perfect", not pixelated..
So, is this allowed or has to made pixel by pixel too?
Thanks!
it's supposed to look like something that would be on the GameBoy. so, yeah it needs to be pixelated. there are a bunch of GameBoy screenshots linked to on the event page if you want to see examples of what GameBoy games look like. https://drive.google.com/file/d/1pRDImZJQDy07OEeNe2IerGSiM2EKw3l6/view
My recommendations are you get a pixel style font (you can find many here https://www.dafont.com/bitmap.php), and then if you're planning to use unity you can follow this tutorial ( https://pavcreations.com/pixel-perfect-fonts-in-unity-the-practical-guide/ ) on making it stay crisp (read: not anti-aliased). As for making sure it doesn't travel across pixel subdivisions, if the viewport is stretched, that's another matter.