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SuperBall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #144 | 2.021 | 3.500 |
Fun | #152 | 1.443 | 2.500 |
Theme | #154 | 1.443 | 2.500 |
Overall | #155 | 1.443 | 2.500 |
Audio | #159 | 1.299 | 2.250 |
Juice | #159 | 1.155 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The visual style was clear and visually pleasing! And We really enjoyed the feel of moving the ball. However, there was a disconnect between the movement mechanics and the level design. The levels were designed for precise platforming while the movement felt more like a Sonic game. I would lean into the faster paced movement with more forgiving platforming. Music was nice but some audio feedback on jumping would help a lot! Overall, a fun game that feels confused on what it wants to be. Also launching the game with a VR headset plugged in completely confused the game! Just something to be aware of! Overall good job!
I had to spend some time on getting me on the controls. Some parts have been hard for this thing.
I liked the colors and the models and the emissive things.
Gj for submitting it ^^
I love the visual aesthetic you're going for, even if it can be a bit trippy at times.
The main thing that really was an issue for me was how the level design and movement mechanics were really at odds with each other. The movement wanted to be very fast and momentum-based, but the level design was all about precision and taking things sorta slow. Either one is completely valid and would make for a good game, but next time I'd commit to making those two aspects of design match so the player can have a fun experience overall.
The game started my Steam VR for some reason? The ball is very hard to control, but I was fine when I got the hang of it. Neon colors look cool!