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Desert Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #130 | 2.195 | 3.400 |
Visuals | #139 | 2.066 | 3.200 |
Audio | #152 | 1.420 | 2.200 |
Overall | #153 | 1.549 | 2.400 |
Fun | #158 | 1.162 | 1.800 |
Juice | #160 | 1.033 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank you for all the constructive comments! I'll keep details like this in mind for the next one! This week long game jam kicked my butt considering I'm new to game dev in general. Had fun and learned a lot! Look forward to trying some of your games!
Really liked art style, only issue i had were particles while in air.
Some way to get back hp would have been nice, like having instead of tumbleweed something else that gives back 1 hp.
Gj for the game. Simple and pretty hard to pass over the cactus. The sun -> moon transition is really well done
This had a really nice vibe to it! Loved the visuals, especially in the environment. Wish the jump could've been a bit higher to make things easier and so that the upper part of the screen could be used a bit more but it was overall pretty nice. Not a whole lot of sfx or juice or all that, and I think the running particles could probably be better off as smoke particles instead of the unity default but that's something to keep in mind going forwards.
It was a really chill game, though there were a few impossible jumps. It was the tumbleweed that did it, it sometimes hits the player as they land due to how it spawns.
The environment was pretty for sure, and I like the passage of time π it didn't really fit the whole "juicy" vibe we were going for for this jam, though π it would've benefitted greatly from:
That was fun ! A bit unfair as it was sometimes impossible, or really really hard to dodge cactuses and the moving thing (I don't know the word in english for that, sorry haha), but it was working well and the day/night cycle is cool.
The particles behind the character were strange, since he's always running they never stop, and thus they do not put the emphasis on anything special as particles should. You could add particles on the ground when jumping and landing, and most importantly, when taking damage.
Also a bit of screenshake would have make it more enjoyable and juicy !
Thanks for the feedback and suggestions!