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Dragoons

69
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A member registered May 05, 2021 · View creator page →

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That is just whole unity project.

Considering all comments in source code are Chinese guess there is some language barrier.

Almost like real life you must go through loops and hoops to cancel some unwanted subscription.

Could have been longer.

Like how it looks visually gameplay seems boring for me at least.

Like tower defence games though it seems with each wave you just get stronger got till ~30th wave since enemies couldn't get anywhere near me for quite some time already.

Like tower defence games though it seems with each wave you just get stronger got till ~30th wave since enemies couldn't get anywhere near me for quite some time already.

Would be nice to have some description have not idea what to do i just die after 10 or so seconds, and neither shop or settings work.

Did not expect anyone to beat it though it is possible.

Indeed relatable.

Nice art and solid gameplay.

Ear pain is real at the beginning though could be quieter.

Interesting game similar to baba yaga but easier.

Got stuck a bit on stage 5 before i realized i can push heart onto ghosts.

Tried it again guess i was just using spacebar to try to jump while in robot for some reason =D.

Improvements that robots don't instantly shoot you are nice.

Nice art style and sound.

Was not able to use fireball.

Very happy music for kinda grim game though fits the art style i think.

Interesting concept.

At the begining going up the stairs i fell through the map few times.

Always enjoy some vampire survivor type of game.

Could have had more upgrades was a bit short.

Nice art.

Nice art style and controls.

A bit hard.

Would be nice if robot body could jump.

Art style was really nice and interesting.

Not really sure where to proceed.

When i was kicked from skies i flew all the way to right and got stuck out of map.

Had some issues with falling through ground.

Like how it looks visually.

It would be nice if boat scene after u die was skippable.

Funny story concept.

Encountered bug that i was able to leave track and go wherever after 20 miles game kinda starts lagging at least for me.
Is generated terrain never destroyed ?

Love the neon look and synth wave music, jumping feels a bit weird.

Nice to see some game with voice acting.

Died on second level instantly as i spawned under burning ball.

Interesting concept.

Interesting graphics and liked feel of character controller.

Did not really see any use for J key in level design.

Nice simple visuals and audio.

Character controller was sometimes a bit weird.

Character controller felt really nice.

Reminded me of Lost Vikings game a bit.

Liked low gravity feel of character.

Nice game though still not sure if there is double jump in game or just wall jumping.

Feels almost like complete game.

Controls felt for me personally kinda hard on keyboard i think it would have been nice to be able to use mouse and have some aiming indicator, mouse1 for whip mouse2 for dash maybe.

Interesting ability and nice art style.

Like overal movement of character and how it looks also special power "Troll physics" - meme where troll pulls himself with magnet inside car =D.

Reminds a bit of Fez, also remember playing some interesting game with perspective changing on psp long time ago.

Interesting character control a bit hard but after some time maybe it is possible to get used to it.

For some reason really liked this one.

The fact that you can complete level without even touching ground/walls is interesting.

Telekinesis + physics in games always fun.

Take 2 boxes and just fly away =D.

Boomerang projectile feels nice, would be nice to have ability to aim it.

interesting ability also whole level and gameloop with it.

If you play long enough you can get big enough to kill wolfs on both sides =D.

Gameplay felt smooth.

I assume hills on both sides are not intended to get over.

Interesting ability though had issues with reading text.