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Was interesting level design concept, you really take advantage of the edge grab mechanic...
Why is there a big platform to softlock you on level 3? (and on level 2, I just found out)
if you fall down because i still need to make the restart button.
Am I doing something wrong? I can't even get past the first wall
If you jump next to a wall you kinda cling to it
That was a nice and short platformer. I would liked it if the player respawned at the start or the middle of the level if they fell into a bottomless pit.
good platformer i also making not platformer but a puzzle type game.
Comments
Was interesting level design concept, you really take advantage of the edge grab mechanic...
Why is there a big platform to softlock you on level 3? (and on level 2, I just found out)
if you fall down because i still need to make the restart button.
Am I doing something wrong? I can't even get past the first wall
If you jump next to a wall you kinda cling to it
That was a nice and short platformer. I would liked it if the player respawned at the start or the middle of the level if they fell into a bottomless pit.
good platformer i also making not platformer but a puzzle type game.