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Balanced Temples's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #72 | 3.103 | 3.800 |
Theme | #99 | 2.858 | 3.500 |
Overall | #140 | 2.596 | 3.180 |
Audio | #150 | 2.205 | 2.700 |
Fun & Game Design | #151 | 2.531 | 3.100 |
Graphics | #165 | 2.286 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool concept. Was difficult getting used to controlling two characters at the same time with different hands, probably easier for anyone that is a piano player! Great job.
Thank you very much, although my original idea would be to play it with two people, it is interesting that it is also playable with two hands
Oh, this was cool! What a neat idea for gameplay. Maybe better suited for co-op? Also maybe there would need to be some more restriction, since now all you had to do was jump in-place with the other player to balance out (though understandable for the jam, since I couldn't have been able to beat any level on my own otherwise 🙂). Also would have liked the music to loop continuously instead of starting over when u die and the restart could have been much faster when u lose the other character. Music was totally awesome too, with that free jazz guitar soloing!
Thank you very much, the original idea of the game was to play it cooperatively with a friend, although I don't know if you were referring to online cooperative.
I thought about some extra challenge, for this one I couldn't get the programming but my idea is to add time and/or that one temple weighs more than the other generating a base imbalance
I thank you for your advice and I will try to put it into practice.
That's a really smart game actually! A clever idea well excecuted. You really gotta time how to best solve a puzzle ^^
Well done, lad! Music's a banger too, hehe
Thank you very much, that's what I was looking for
Clever idea I only got to the second level but can definately see potential in this concept. The screen was a little distorted you have a play with the screen setting in properties (some times just keeping the original size no stretch is best)
Thank you very much, I'm glad you liked it
The screen problem is something that I realized once the game was published, thanks for the advice
Your welcome I always like to try and give some useful suggestions.
Clever game concept, good graphics, and very good theme implementation. But the game is very hard. The jump you have to make across the wide gap in level 4 is hard to clear due to the low ceiling.
I'm glad you like it, I'm sorry for the difficulty problem, since there were so few levels I didn't know how to handle the curve well. anyway, thank you very much