yay look forward to watching later tonight!
RicoTV
Creator of
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Rule number 1 of game making make good fun and responsive controls.
I have failed..... there were reasons though
Firstly I wanted to make the deer and sleigh move in sequence and felt strongly about this visual. I didn't know how to do this differently and sped up it broke (I know it still breaks at time s even so 😭)
Two hadn't done physics type games before and wanted to focus on that as core play aim and design wise. On all the levels bar one you do not need to go up or down, aim mechanic is key. Due to this I again felt less bad about the lacking movement. I got that it wasn't super responsive (it's on a timer so can't do quickly) but I did like the sequential effect I had visualized.
I am answering this is such detail not as any personal reason. Just it's an opportunity to explain as I have seen many giving the same feedback 😀
Thanks so much for playing my game and best of luck in the competition!
Thanks so much for playing and giving suck detailed feedback. Some lesson were certainly learned on this one.
As you identified I discovered 5 secs was a little to brutal, but only after I had it pretty cooked in. With this I had to simplify the mini games I intended as well as due to my other snags I hit getting it working lol.
The cards were supposed to be a big part of the game and add some variation, horror and further narrative I suppose they will have to go under the oveescoped umbrella...
Thanks for the feedback and mentioni g the cards. I had high hopes and a solid vision in my mind. In game I was going to give each player 3 bars and an overview of their bidy for dismenberment view. I was going to have a shame, life, phyche bar to indicate different punnishments. Including things like "date night" card, spiders all the way to left or right tapper for eyes of hands to have fingers removed. Possibly a little intense. I was going to do it with short vids that plays and then effecting the overview and bars with only some having visual changes to character. You are right about the timer it sounded good and I only realized when I started play testing my toned down ideas should have done 15 second games probably.
It took me so long getting 3 players system working that and when I got to mini games I was in a real situation as they took building a new system again to make them work with loads of testing lol.
I was going to have hidden item, wordpuzzles, riddle, guessing. competitive. Mini top down navigation etc for mini games if I could get them to fit in time.
Really appreciate the feedback again and glad to have something out there for the jam 😈