This feels really ambitious - I love the look of it - but the in-game text lets it down quite a bit. Partly that’s a lack of editing (spelling and apostrophes are a problem, and it just generally doesn’t get across what you’re supposed to be doing very well) but the main bugbear for me was that the font was incredibly hard to read. It feels mean to highlight that as a problem because it looks “glitchy” in a way that suggests the issues aren’t down to a deliberate design choice, but there’s a lot of text here and every page of it is a challenge to get through. That’s a shame because I also thought the evil robot overlord perspective was pretty funny.
Game-wise everything seems to work well but I was totally lost by the part-gathering minigame: it took me a while to figure out what the cards did, and even then I couldn’t tell if the numbers on each item were a price I had to cover or score I would get, or how they’d add up given that I was matching/harvesting entire groups of them at a time.
Still, this is a pretty phenomenal project for a game jam! I hope this doesn’t come across too negative - you said in the Discord that you wanted feedback more than anything so I figured I’d try to be thorough.
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