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A jam submission

Sally's Dream Forest (Jam Version)View game page

Platformer about escaping a dream forest.
Submitted by Kobato Games — 1 minute, 16 seconds before the deadline
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Sally's Dream Forest (Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#443.3503.350
Audio#483.0003.000
Overall#882.9102.910
Theme#963.0503.050
Fun and Game Design#1132.6002.600
Originality & Innovation#1502.5502.550

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+1)

The atmosphere you created is great, just check Sally’s collision box coz she can float on the edges. But really keen to see the full version

Developer

Thank you. I have noticed and it drives me crazy. I recently tried putting the frames in an image editor and cropping the back smaller, but it turns out the back has to be really wide so Sally's hair can flow back on jumps, so I was only able to crop off two pixels. Then when I put it into GDevelop along with the uncropped version, I really could not see a visible difference with how far she floats. I might be able to get away with a couple more pixels, but I'm not sure how much it will help. It might just be an innate flaw of this otherwise good asset :(

Submitted(+1)

In gDevelop you should be able to set a custom collision mask. I can help you out if you want?

Developer (1 edit) (+1)

Wow! I had not known I can make custom collision masks. I will have to check them. Thank you.

Edit: I have one working now. Thank you so much for letting me know there was a way to fix the floating :)

Submitted (1 edit) (+1)

Theme and setting in this game is great! You have great potential. I really liked the artwork and atmosphere. Animations are well made.

Keep up the good work!

Developer(+1)

Thanks. I have gotten a bit more progress on the updates I plan to add after the jam. The game now keeps track of how many tokens have been collected and I have the next set of dialogue triggered to start when you speak to the oracle after finding them. The finished game will probably be five minutes tops, but better than what have now.

Viewing comments 22 to 21 of 22 · Next page · Last page