Fun game. If you interact with the boss in the factory after defeating him, it activates an (old?) message saying this is it for the game so far. Fortunately, I kept exploring anyway and was able to complete the game.
Kobato Games
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I did see the "Press Space" message, but it did not stand out where it was, so the game had already generated an impossible maze by the time I noticed. I did read the game's description first, so if you had said it there as well, or maybe in a more prominent a message after the start screen, I probably would have seen it.
I think the game could be okay without music, but having an 8-bit sound play every time the player moves and a second "get" sound when you get the coin would add to the atmosphere.
In all, a cool unique game.
Still playing the game (which I am enjoying), but wanted to leave a couple quick notes. First, when the girl leaves the rebel's house, she can walk up the cave-live exit hole.
Second, the staff's "face image" is really small and can be lost in the background sometimes. I know it might have been a placeholder, but I would suggest either enlarging the staff (even if it gets pixelated) or finding another staff image to use in it's place. There are some nice ones here: https://opengameart.org/content/magic-staffs-set-1
Thanks. I had recently noticed the mouse needing to be held down to trigger the jump. I was going to look into making it more responsive, especially since mouse/tapping is the only jump control in the mobile version.
I also was informed about the full screen issue by someone using Firefox on a desktop PC with a large screen, though it worked fine on my 15'' laptop. What kind of device are you using? Setting full screen to work properly seems to still be in progress with GDevelop and I am hoping to work some more of the bugs out.
Visuals are nice and controls are decent. How do you get to level two? I think I found all the coins and got to the top of the map where it says you got 9 coins and level two, but it does not take me to another level. Is there a 10th coin I missed? Do you have to jump on the monster's head to get it?
Game was fun. Sometimes accidently hit Space or Up at the wrong time because I would forget Space is shoot, not an alternate jump key. Got better after a few rounds. I like that there was a variety of things duck and avoid and even shoot. I made an infinite runner too, though it's much simpler, with jumping only.
You might consider adding WASD/left hand controls and definitely music -- an 8-bit sound track would go good with your visuals. You can find a lot of free to use creative commons on itch or other sites like https://opengameart.org.
Odd. I just looked it up and it does seem sound for GDevelop games and sometimes on Safari (and ios) in general often does not work. It might be due to a a feature on by default, which "prevents automatic audio playback while browsing websites." I found some instructions on how to disable it on a website called Hippo Video. No idea if that will allow sound to work for you. Apparently this is a pretty prominent issue and I never even knew it existed until now. I should look into ways to circumvent this. Thanks so much for letting me know!
Cool game. You might already know this, but if you press Space to guide a ghost and accidently go through another any other ghosts, it takes them too. Also, there were a couple times the number of spiders in the road increased so much it was impossible to cross. Maybe they are supposed to go back to one or two spiders if you wait long enough?
Actually not a glitch. Pressing down switches the character to the crouch animation. Haven't used it in other platformers, but this one needed to have as many controls as possible. My favorite "glitch" in this game is that pressing up on the ladder (after finding Jump) causes your character to go really high because it is climbing and jumping at the same time.
Very well made game and a lot of levels for a 10 day jam game. Congratulations! I especially appreciate (for a quick jam playthrough) that collecting all stars was optional and you could still make it through the levels. There were enough times on the first couple levels when I was still learning the mechanics, where I just kept dying and did not want to have to collect every star again just to see more of the game. Made it to Level 6. Gonna come back after rating some more games :)
Concept was interesting, but I also had a hard time figuring out what was going on. A button to advance to the next instruction at the beginning and an additional button to skip right to the game would have been nice. Just out of curiosity, what engine did you use to make this game or did you make it right in HTML?