On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Kobato Games

709
Posts
40
Topics
32
Followers
48
Following
A member registered Jan 31, 2022 · View creator page →

Creator of

Recent community posts

Fun game. If you interact with the boss in the factory after defeating him, it activates an (old?) message saying this is it for the game so far. Fortunately, I kept exploring anyway and was able to complete the game.

Hi. A quick note I am un-publishing this game for a while. The dialog running is clunky, the game has too many bugs and there's not much you can do in it. I have made some fixes in the game file and hope to someday have an improved version uploaded.

I did see the "Press Space" message, but it did not stand out where it was, so the game had already generated an impossible maze by the time I noticed. I did read the game's description first, so if you had said it there as well, or maybe in a more prominent a message after the start screen, I probably would have seen it.

I think the game could be okay without music, but having an 8-bit sound play every time the player moves and a second "get" sound when you get the coin would add to the atmosphere.

In all, a cool unique game.

Still playing the game (which I am enjoying), but wanted to leave a couple quick notes. First, when the girl leaves the rebel's house, she can walk up the cave-live exit hole. 

Second, the staff's "face image" is really small and can be lost in the background sometimes. I know it might have been a placeholder, but I would suggest either enlarging the staff (even if it gets pixelated) or finding another staff image to use in it's place. There are some nice ones here:  https://opengameart.org/content/magic-staffs-set-1

Thanks. Pretty close to what I use. I'll look into what could be up.

Thanks. I had recently noticed the mouse needing to be held down to trigger the jump. I was going to look into making it more responsive, especially since mouse/tapping is the only jump control in the mobile version.

I also was informed about the full screen issue by someone using Firefox on a desktop PC with a large screen, though it worked fine on my 15'' laptop. What kind of device are you using? Setting full screen to work properly seems to still be in progress with GDevelop and I am hoping to work some more of the bugs out.

Visuals are nice and controls are decent. How do you get to level two? I think I found all the coins and got to the top of the map where it says you got 9 coins and level two, but it does not take me to another level. Is there a 10th coin I missed? Do you have to jump on the monster's head to get it?

Game was fun. Sometimes accidently hit Space or Up at the wrong time because I would forget Space is shoot, not an alternate jump key. Got better after a few rounds. I like that there was a variety of things duck and avoid and even shoot. I made an infinite runner too, though it's much simpler, with jumping only.

You might consider adding WASD/left hand controls and definitely music -- an 8-bit sound track would go good with your visuals. You can find a lot of free to use creative commons on itch or other sites like https://opengameart.org.

(1 edit)

Just started playing. Got to the first battle and had this error:  "Loading Error, Failed to load: img/animations/Cure4." Restarted, tried the battle again, but got the same error eventually :(

Odd. I just looked it up and it does seem sound for GDevelop games and sometimes on Safari (and ios) in general often does not work. It might be due to a a feature on by default, which "prevents automatic audio playback while browsing websites." I found some instructions on how to disable it on a website called Hippo Video. No idea if that will allow sound to work for you. Apparently this is a pretty prominent issue and I never even knew it existed until now. I should look into ways to circumvent this. Thanks so much for letting me know!

https://help.hippovideo.io/support/solutions/articles/19000152651-what-to-do-if-your-video-doesn-t-have-sound-in-safari#:~:text=It%20is%20likely%20due%20to,Safari%20Menu%20%E2%9E%A4%20Select%20Preferences.

Thanks for confirming.

A silly question. I am assuming we can reuse maps from other games we've made in the past?

Okay. Thank you. Guess I did not investigate the real world far enough.

Good graphics and fun, though I had to stop after the first few levels because kept stumbling off the platforms because there was no arrows/right hand keys.

Cool to see another entry using GDevelop. Game was good, but the opening was very glitchy and it took me three plays and reading comments to confirm it actually worked to get through. (If you move the player during it, they become separated from their gun and nothing works.)

It works in Firefox for me. Had fun, though am stuck part way through after the bouncy buttons. I hit the plant, become a ghost, there's a button on the wall, it activates when the ghost hits it, but it does not appear to do anything I cannot advance any further.

Cool to see a VN in this jam. I liked the story. Always good to remember the end is never the end.

Fun game. Liked the concept of a ghost processing robots. My only qualm is I found the ghost's speed frustratingly slow.

I can't figure out what to do in the 2nd cross level. I barely made it over the cross to the skull after many tries, but afterward, I can't figure anywhere else to go.

Cool. It's kinda like the Google Halloween ghost game only instead of stealing souls from your opponents, you're trying to keep them away them from literal demons.  I played this game for a while, but it never reached a conclusion. Is it meant to be infinite?

(1 edit)

I like that when the ghost leaves one side of the screen, it comes back on the other. Clever.

Thank you :)

Cool game. You might already know this, but if you press Space to guide a ghost and accidently go through another any other ghosts, it takes them too. Also, there were a couple times the number of spiders in the road increased so much it was impossible to cross. Maybe they are supposed to go back to one or two spiders if you wait long enough?

Game crashes when I try to open it :( -- I'm on a Lenovo PC, Windows 10.

Tell that scaredy-cat patron to go home so I can sort books in peace :)

Congratulations on making it to 99.  I just updated the game so that it now has a better ending screen and the score increases faster, so your 99 would probably be 999 in the updated version :)

Thanks. Glad you liked it. Literally just updated it so that the score increases faster and the ending screen is nicer if you want to check it out again.

You used the same ghost asset as I did :D.

Game's a nice prototype and I appreciate you took the time to add both left and right hand controls.  An idea going forward might be to put the ghost on the bottom of the screen and have the barrels fall from above.

Amazing for a game made in two days.

I tried pressing E to posess the body, but it does not work. If you can find the bug, you are allowed to update your game during the voting period. Feel free to respond to this comment if you get it fixed :)

Thanks. I wish I had gotten to put a little more into the actual gameplay, but I really do like how the visuals came out.

Thanks.

Finally found 6. It's listed as 2 in the downloads.

Update. Not sure if you were trying to make the thumbnail order match the numbers of the files, but if so 6 comes out as 7 and 5 comes out as 4. Still trying to find number 6 in the thumbnails. Sure I will soon.

Nice images. Thinking I might use #6 in an updated version of one of my games.

Actually not a glitch. Pressing down switches the character to the crouch animation. Haven't used it in other platformers, but this one needed to have as many controls as possible. My favorite "glitch" in this game is that pressing up on the ladder (after finding Jump) causes your character to go really high because it is climbing and jumping at the same time.

Very well made game and a lot of levels for a 10 day jam game. Congratulations! I especially appreciate (for a quick jam playthrough) that collecting all stars was optional and you could still make it through the levels. There were enough times on the first couple levels when I was still learning the mechanics, where I just kept dying and did not want to have to collect every star again just to see more of the game. Made it to Level 6. Gonna come back after rating some more games :)

(1 edit)

Cool concept. The tanks are hovering now! Run for your life! :) 

Unfortunately had a hard time turning, especially while the tank was moving. Maybe you were already planning this, but it would be neat if the hovertank could glide up the steep slopes.

Like the atmosphere of this game. When you described the "enemies" as being the puzzles and isolation, I thought there was going to be a sanity stat or something at first. Glad there was not, because that probably would have made the game way too rushed.

Concept was interesting, but I also had a hard time figuring out what was going on.  A button to advance to the next instruction at the beginning and an additional button to skip right to the game would have been nice. Just out of curiosity, what engine did you use to make this game or did you make it right in HTML?