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Armed Companions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 3.909 | 3.909 |
Overall | #12 | 3.545 | 3.545 |
Fun and Game Design | #16 | 3.485 | 3.485 |
Audio | #19 | 3.333 | 3.333 |
Originality & Innovation | #26 | 3.455 | 3.455 |
Graphics | #32 | 3.545 | 3.545 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank you for playing, sadly i skip couple days of jam, so it as long as i can make it in time
love it, needs more lvls tho, and i think a couple more FX, like daggers breaking against walls, and fire ball causing explosions
Thank you for playing! I’ll try to make it bigger after jam ends
extremely fun, i need more levels after this jam xd
Glad you’re like it! I am thinking about endless mode at least. And fixing one huge bug with inventory;)
very cute and addictive , i love the art style
Thank you for playing!
Super polished, it's amazing! And you fit the theme very well, great job, good luck on the jam!
Thank you for your reply and rating. I feel really proud of myself. That’s my first game with GDevelop and first gamejam. I really hope more people can play my game till the end of this jam :_)
I had fun with your game! Nice work!
Thank you 🙏 glad you enjoyed it!
Beautiful Graphics!
A master piece!
thx, yours is just beyond human understanding xD
nice!
Thanks!
Great Game, It was fun!
Thank you for playing!
Great Job!
Beautiful Graphics!
What a master piece!
Thank you so much, most graphic is just Kenney assets. But some graphics and animations is mine. So Im happy you like it overall :)
Great job on this! Loved the polish features like the pause menu and UI elements. I thought the options on companions provided a neat gameplay decision as well!
I glad you enjoyed my game. Work with UI in GDevelop was a little frustrating but I stile like how its turned out!
That's fair, It helps a ton to have a dedicated UI layer, so that you don't have to mess as much with getting it in the right spot on the screen.
Yeah, I actually have 3 separate layers for UI on one scene. But as downside making buttons work only when its visible was a bit tricky :D
That's a lot! The result was awesome tho, well worth the work you put into it!