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A jam submission

Crazy BikeView game page

Submitted by Serneum — 21 days, 9 minutes before the deadline
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Crazy Bike's itch.io page

Results

CriteriaRankScore*Raw Score
Representation of Theme#93.3273.625
Gameplay#122.5242.750
Functionality#142.6382.875
Engagement#151.9502.125
Overall#152.3402.550
Visual Design#181.2621.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • i was really looking forward to the idea you pitched, its a shame you werent able to do it in time. tho what you have here is a solid proof of concept for your game idea
  • Functionaly not complete and not engaging, but the developers did a good job in putting together a simple fetch quest system and it worked well. Only engine or downloaded assets used. No original content.
  • The gameplay loop works well! It was satisfying to move the physics blocks to create shortcuts for the future. I wasn't able to change my current item, which would be a nice addition.
  • I like the use of the theme and incorporating gameplay elements from other games - emulating things you enjoy is a great way to learn! However, I didn't understand where the bike was, or what I was delivering. It felt hard to interact and engage with the game. A great early draft, clean up those mechanics and keep going!

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Comments

Submitted

Solid demo! Shame the art was all unreal test placeholder.
I really like how you handled the system; we did a similar delivery game and I wish we had managed to implement it as elegantly as you did, the give/receive icons and the distance trackers were all nice features!

I hope you keep working on it, I can't even imagine what it would be like with a bike but it sounds like it would be pretty cool!

Submitted(+1)

Often a new NPC will spawn on top of another one, pushing one down into the floor and making it difficult to interact with them.