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Sword of Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #10 | 2.551 | 2.722 |
Audio | #10 | 2.603 | 2.778 |
Narrative/Mood | #10 | 2.551 | 2.722 |
Overall | #12 | 2.082 | 2.222 |
Polish | #12 | 1.874 | 2.000 |
Game Design | #13 | 1.926 | 2.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I got the sword! However, it was partly due to luck as I didn't really know what item I was supposed to give to each person some of the time. Interesting idea, though!
thank you for playing!
I was confused for a while about how to control the character, who my character was, and what I was supposed to do.
Once I got going, I enjoyed the short little trading run, helping everyone out with their weird needs - reminded me of old Zelda games where you always had to find the next person in the chain until you finally got your master sword or something :)
yes, the graphics could be from zelda. Finally I think the game is too easy, I had to add one or two more screens
Uploaded a video of me playtesting!
thank you for your nice video! Maybe the game is too short and easy
Maybe, but I think it's generally better to fault on the side of "too easy" rather than "too hard" for a game jam!
The game was straight forward and simple. It only took a minute to finish or so, also didn't seem to use the theme of "One Time Use" at all, unless the trading was one time use? Although, I got the keyboard twice. It would be nice if there was a bit more to the game. Perhaps a sort of puzzle to solve or something. Either way the game didn't seem to have any bugs and was fun. Well done!
the theme "one time use" is meant in the game about the sword of life. you can use it only one-time. yes, it is easy. you are right, some sort of puzzles would be great.