There's actually a warp point in every level, although in level 1 it only serves to show how it works and will not save time (in fact it's a loss).
Andrew Hoyer
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I am unsure about the specifics of some of these options. However, I am highly confident about the fact that nobody can merge anything into your own repository without you doing it. They can submit PRs, but there is no way for them to merge and commit code in your repo because, well, it's yours. They can clone your repo and make all kinds of changes to it, but yours is the upstream, and you alone control it.
So regardless of settings, you can maintain a public repo, and only accept the changes you want. In fact, I suggest making a CONTRIBUTORS.md file that outlines how you want people to contribute, and you could create issues for those features which people could discuss, work on, and submit a PR for each specific case. That way you direct the flow of development.
I don't understand what you mean about it being a paid feature. If someone sends a pull request to you, you do not need to accept it, or merge it with your repo. I have had people submit PRs to my repos that I simply ignored. Perhaps there is some other advanced feature you're talking about? Is there a link you can point me to that describes the feature and/or the pricing structure for it?
I think the best thing about having a public repo is that other developers could expand the code, but also pull the latest changes from you so we could always keep up with your latest versions. And none of it needs to go back into your own repo unless it's something you feel meets the specific requirements and goals you have for the project.
Is this project available on GitHub? I looked, but didn't see it, and don't see any links here.
I have seen games which have obviously been modified, and in fact I would like to contribute some ideas as well. While anyone could modify the JavaScript code, it would be nice to have a way to be organized, share code with the community, and contribute back to the project.
For example, GitHub allows issues to be reported, which could be worked on by others in addition to yourself!
As for whether or not games would sell, I think there is potential. I had one person comment one one of my game jam entries that if I produced a longer version of the game, it is something they would pay for.
Also, you should include a "Donate" button to Pocket Platformer. I haven't made money yet, but if I ever did, I'd want to contribute back to your efforts.
Thanks for doing this - so cool! I think only one time before someone did a recording of playing my game, so it was really neat seeing it. Also, I see now that "Space" was listed as jump, even though it didn't work. I removed that text to clear up the confusion. I really appreciate you taking the time to do a play through!
I got the hang of it after a few minutes. The one thing I found was that actions weren't very obvious. How many resources does it take to forge a given item? And perhaps more importantly, what does each item do? The difference between a single shot and summoning the demon king could be relatively small to incredibly great.