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The Artifact's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 2.887 | 3.333 |
Art | #3 | 3.175 | 3.667 |
Polish | #3 | 2.887 | 3.333 |
Narrative/Mood | #4 | 3.464 | 4.000 |
Overall | #4 | 3.175 | 3.667 |
Overall | #4 | 3.079 | 3.556 |
Game Design | #5 | 2.887 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow, the game is gorgeous! By far the nicest-looking jam game I've ever played. My little computer couldn't handle it very well (I was around 6 FPS most of the time).
The hardware limitations made it hard to play much, but a couple of thoughts:
Thanks for the feedback! Unfortunately I didn't account for people not having a pc that can run my poorly optimized game haha. There is an end goal to the map but I set it up like a call of duty zombies easter egg kind of thing. I realize now that I wanted to tell more of a story so that wasn't the greatest design choice. I'm going to be improving on all of this and releasing a full game with this type of game play!
This is a good zombie wave game! I like the cyberpunk aesthetic, however, tag it with an Epilepsy Warning for now! There is an issue with the ceiling light in the first room, where looking up (or having the globe enter the top half of your screen) makes the yellow light flash rapidly and without warning. Highly unlikely to cause a seizure with a currently small amount of players, but if you want to market this further, I'd fix that first, just in case.
Back to the game - excellent moody lighting, I like fighting zombies in the rain with swords and guns with a lost treasure at risk, but a little more polish can be added to make it feel more cohesive:
1. Make the rain thinner - It's really hard to see through it, and it was making me quite dizzy, making it even harder to aim through
2. Add weapon-related feedback upon hits - I couldn't tell if I was aiming correctly with either the sword or the gun, and the gun felt less reliable. Headshots seemed slightly more effective than body shots, but they were hard to land through the rain
3. Audio mixing - zombie are basically on silent mode until they've snuck up on you, then they growl in your ear at the same volume as the music blasting from the car, which is not a good way for the player to judge which enemies to knock down first. Maybe add zombie footsteps, or find a way to make them quieter when they are further away, as an aural cue for the player?
4. Aforementioned lighting issue
I love the points system - would love to see more! Encouraged me to keep fighting through the rain to see what was behind the elaborate doors. Fun, intuitive FPS with a solid environmental design.
I'd love to see this revisited at some point, zombie cyberpunk is my new favourite genre now. ♥
thank you for the feedback! It's super helpful and I didn't catch the lighting issue. I don't know if I will be adding to this game and unfortunately time got to me towards the end of the game jam. But I am planning my next game and using everything I've learned from this experience! I will have multiple maps and characters to play as and a progression system to customize load outs. I will take all of this into consideration. And if you ever wanna Playtest builds for me let me know!