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Winter Witch

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A member registered Apr 01, 2023 · View creator page →

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Thank you for the feedback! So I think I should have made a tutorial or something lol. The yellow bar that turns green is your class ability cooldown bar. 

The arc charge is meant to be used on that door and it's the only thing it's used for right now haha. But I agree I definitely should have a way for the player to know if they have it or not. 

That's a really good idea about telling what the other classes do. I actually didn't consider it 😅 

The infiltrator's ability let's then cut the cost of things in the level by half

I've been saying it for years. COD zombies meets starwars would be the best game ever! Lmao thanks for playing 😀

So I survived for a few days.

The first thing I have to say is that the music that comes on at night time should definitely fade in. The first time it scared the crap out of me haha. And I feel like the night cycle should end when the song ends instead of it looping again. 

With that being said I personally don't think that song in particular fits the vibe. My favorite part of this game is the environment and how creepy it is exploring. I feel like the intense music takes away form that, however if the enemy density at night was ramped up and constantly getting up behind you. That would be epic and scary!

I like the idea of the gun only recharging when the light is off but it did end up just making me not use the light. I think to get that idea across better you could full commit on the night time being pretty much pitch black. This would also make staying at the base which could be dimly lit even more important.

If you do keep working on this then defiantly flush out the upgrading the base part. Maybe you could set up turrets and barbed wire, recruit help. I'm thinking like the settlements from fallout 4.


TL:DR

Work on mixing the audio so nothing jarringly pops in and out. (otherwise the audio was really good, especially the ambient sounds)

I love the old school aesthetic and would love to see this world flushed out and filled with interesting stuff.

I think you could get away with darker lighting at night time.

Also if you enter any more of these GDFG jams, which you totally should, feel free to shoot me a build early so I can give you some feed back! I love your style and can't wait to see what you come up with next.

(I'm winterwitch in the discord if that wasn't obvious haha)

Well I beat it!

The first thing I noticed is that the music seems to just cut out when it's over and another song doesn't play for a while.

Also I totally found a cheat. Since stepping off the bord resets the ones you stepped on, if the numbers you need are right next to the exit you can easily get them and skip a lot of the path. There's even one that has the number you need directly next to the exit.

I will say though the final puzzle had me stumped for a minute!

I updated the game just for you :)

So a big piece of feed back I'm getting is that corruption mode seems pointless. The goal was to make the player switch between the two because in the red mode you use mana but gain health when you do damage. And in the green form you use health but gain mana. I realized I should have explained that better in game!

Shhhh ignore that part lol

you actually just run over them! But yea I want to get batter at adding controller support to all my games. Than you for the feedback!

This game is amazing! I was sad when it was over.

I would add a way to pan around the level to make a strategy go into the game.

Maybe a cost to placing items? To add a little more difficulty.

Way more levels and you have a completed fun game that I could sink hours into!

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I would love to see this developed more! The combat system was interesting. I had a bit of a hard time figuring out the controls at first but once I got it I had fun. The music at the beginning is a little jarring but otherwise the sounds are awesome. The fireball card defiantly is super satisfying to use and I would love to see more offensive spells. And if you did expand on this maybe a way to build your deck before the level? A little enemy variety and maybe a boss. 

I did encounter a few bugs. There's a card that lets you remove one from your deck but if that was your last card you're in a soft lock. The AI navigation tried to go through walls instead of around. And very occasionally the fireball would fire in the opposite direct that I put it down.

I also thought it was a little abrupt that the whole game stops when you hover over your cards. Maybe if the game slows down a little and the longer you hover the slower it gets. That way you can maintain the fast pacing of the game which was my favorite part.

Thanks for the feedback! Unfortunately I didn't account for people not having a pc that can run my poorly optimized game haha. There is an end goal to the map but I set it up like a call of duty zombies easter egg kind of thing. I realize now that I wanted to tell more of a story so that wasn't the greatest design choice. I'm going to be improving on all of this and releasing a full game with this type of game play!

thank you for the feedback! It's super helpful and I didn't catch the lighting issue. I don't know if I will be adding to this game and unfortunately time got to me towards the end of the game jam. But I am planning my next game and using everything I've learned from this experience! I will have multiple maps and characters to play as and a progression system to customize load outs. I will take all of this into consideration. And if you ever wanna Playtest builds for me let me know!

Hey thanks! I am going to be making improvements and and updates over the next couple of months. More character and weapons and such. I am also adding an "Easter egg" as a way to beat the game. And completely overhauling the art style as I get better at making it. Look out for the next version later this month! And if you have any cool ideas let me know!