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Wow, the game is gorgeous! By far the nicest-looking jam game I've ever played. My little computer couldn't handle it very well (I was around 6 FPS most of the time).

The hardware limitations made it hard to play much, but a couple of thoughts:

  • I like the use of the computer and e-mail to guide the player and provide instructions without using a menu or something
  • It would've been nice to have a smaller wave to start - to provide a quick win & learning experience before diving in
  • The e-mail made it sound like we'd be pursuing someone - more like a chase, but then it seems the game was more about surviving waves of enemies? So it felt a bit dissonant and confused about what the goals/story was.
(+1)

Thanks for the feedback! Unfortunately I didn't account for people not having a pc that can run my poorly optimized game haha. There is an end goal to the map but I set it up like a call of duty zombies easter egg kind of thing. I realize now that I wanted to tell more of a story so that wasn't the greatest design choice. I'm going to be improving on all of this and releasing a full game with this type of game play!