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LastDemon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #4 | 2.598 | 3.000 |
Game Design | #4 | 2.887 | 3.333 |
Audio | #4 | 2.598 | 3.000 |
Art | #5 | 2.598 | 3.000 |
Narrative/Mood | #6 | 2.309 | 2.667 |
Overall | #6 | 2.887 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really fun! The tutorial was pretty good and taught me how to play well. The enemy variation was pretty impressive. Was not expecting those "dashing" enemies, lol. I know it's weird, but l liked the sound of the character's footsteps. Nice choice!
Really fun! The tutorial was pretty good and taught me how to play well. The enemy variation was pretty impressive. Was not expecting those "dashing" enemies, lol. I know it's weird, but l liked the sound of the character's footsteps. Nice choice!
I had fun playing through this! The attacks felt impactful and satisfying, the variety of enemy types and behaviours kept things interesting, and I liked having the option of 3 different weapons catering to different playstyles. My favourite weapon was probably the fastest-firing one!
Notes and suggestions:
- There was a bit of a lore dump at the start - I'd recommend breaking up the dialogue with some more gameplay in between.
- The spaces seemed unnecessarily large - I seemed to be running through a lot of empty expanse. I think it would have been better to have smaller areas.
- The dialogue (for the guy by the fountain, at least) seemed to reset every time I teleported back to area zero.
Nice work overall!