That was awesome!
AmosMXD
Creator of
Recent community posts
Sweet! Thanks for playing and for all the feedback! I'm hoping to add more at a later date. It ended up being a pretty fun project.
As for the theme: I saw "Dig it up" and, for some reason, my brain totally forgot and thought it was "Dive deep" (like diving into the unknown) when I made the game. Then I came back to submit it, and saw it was "Dig it up" lol. Oh well, it was fun at least and I learned a lot.
Really cool! Hard to go wrong with a classic zombie shooter. The fact you made this multiplayer is really impressive. I liked that there were turrets that would shoot at you as well, not just zombies. And nice job adding the different classes. That was a nice touch. Loved the space atmosphere. We need more zombies in space.
Thanks for the detailed response! I appreciate you playing and taking the time to give some feedback. The music was definitely a last minute add-on, lol. Thought I would just throw something in there. :)
I've been playing around with different ideas on how to expand the game, so thanks for your suggestions! Excited to see where this goes.
SFX Credits:
https://freesound.org/people/EdgardEdition/sounds/113093/
Freesound - Click3.wav by EdgardEdition
https://freesound.org/people/jayroo9/sounds/541628/
Freesound - Zombie_013.wav by jayroo9
https://freesound.org/people/luciolepri/sounds/187366/
Freesound - Theta Clock by luciolepri
https://opengameart.org/content/intense-synth
Intense Synth | OpenGameArt.org
https://opengameart.org/content/intense-percussions
Intense Percussions | OpenGameArt.org
https://freesound.org/people/LaurenPonder/sounds/638900/
Freesound - Monster Death Groans by LaurenPonder
https://freesound.org/people/deleted_user_3424813/sounds/232107/
Freesound - Baby Tesla Dragon Growling by deleted_user_3424813
Super cool and super fun! Everything was really polished. Loved the art style and colors. They all fit together well and helped create the spooky forest atmosphere. The softer music during the initial menu being replaced by the more intense music (still same melody) was also a great touch. Love the game! Made it to wave 8! Also, the story slowly built up in intensity. I was into it.
Nice! I underestimated how fun it would be to spring traps on the "good guys" who are trying to save the princess. lol I really liked the mechanics, using A and D to activate either the left or the right trap within a room. And the level building aspect at the beginning was really cool. Really enjoyed it!