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A jam submission

ZombieForestView game page

survive the horrors of an overrun forest!
Submitted by AmosMXD — 3 hours, 32 minutes before the deadline
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ZombieForest's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.5003.500
Audio#22.5002.500
Narrative/Mood#24.0004.000
Art#23.5003.500
Game Design#24.0004.000
Polish#33.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the premise. When that night music pops on you definitely feel your heart rate go up. Those little ones on the ground gave me a good scare!

I didn't get very deep into the story so I can't really comment on that. The grounds felt interesting and it's the kind of setting that I'd love to pick up lots of little things that slowly reveal the lore. Letters, recordings, etc. 

I was able to use the furniture pile to get up on the outhouse, and then up on top of the roof. So it quickly became a shooting gallery.

While I was running around I found the sprint stamina a bit confusing. It seems like its a recharging resource. Some sort of indicator of where I'm at in that would have been helpful in knowing how much sprint I had. Like an audio cue or the like.

Watching the sun set/rise from the roof was really pretty and fun to watch :D

Awesome job!

Submitted

So I survived for a few days.

The first thing I have to say is that the music that comes on at night time should definitely fade in. The first time it scared the crap out of me haha. And I feel like the night cycle should end when the song ends instead of it looping again. 

With that being said I personally don't think that song in particular fits the vibe. My favorite part of this game is the environment and how creepy it is exploring. I feel like the intense music takes away form that, however if the enemy density at night was ramped up and constantly getting up behind you. That would be epic and scary!

I like the idea of the gun only recharging when the light is off but it did end up just making me not use the light. I think to get that idea across better you could full commit on the night time being pretty much pitch black. This would also make staying at the base which could be dimly lit even more important.

If you do keep working on this then defiantly flush out the upgrading the base part. Maybe you could set up turrets and barbed wire, recruit help. I'm thinking like the settlements from fallout 4.


TL:DR

Work on mixing the audio so nothing jarringly pops in and out. (otherwise the audio was really good, especially the ambient sounds)

I love the old school aesthetic and would love to see this world flushed out and filled with interesting stuff.

I think you could get away with darker lighting at night time.

Also if you enter any more of these GDFG jams, which you totally should, feel free to shoot me a build early so I can give you some feed back! I love your style and can't wait to see what you come up with next.

(I'm winterwitch in the discord if that wasn't obvious haha)

Developer(+1)

Thanks for the detailed response! I appreciate you playing and taking the time to give some feedback. The music was definitely a last minute add-on, lol. Thought I would just throw something in there. :)

I've been playing around with different ideas on how to expand the game, so thanks for your suggestions! Excited to see where this goes.