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ViroScape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Provide constructive feedback and vote on games depending on critera | #5 | 3.300 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Explain how your team worked together
Me, Myself, and I :(
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Comments
In a nutshell, very nice effects and a great gaming experience. The graphics were nice and appropriate. The only thing that gave me problems was getting stuck on furniture. But other than that, nothing more to add :) Good job
Great work! I game felt well-scoped and pretty complete besides some bugs and polish that could always be added.
The sirens and flashing of the lights were a great effect! Overall the gameplay felt good for this small game.
I like the twist at the end (SPOILERS!)
A few things I would've liked to see:
Short, sweet, and juicy. The sound design was spot on in creating the atmosphere and a sense of urgency, though it could be enhanced to the next level with proximity-based zombie sounds.
Something you may consider for next-steps is lighting, or rather, a lack thereof. Give the player a flashlight to see in their forward direction, but otherwise have the level only be lit by the alarm's emergency light.
Also, the volume was a little startling on startup, so perhaps a volume slider with defaults on the lower end. Otherwise, great work, and good luck!
The mood and atmosphere was set up nicely with the music, alarm, and decorations. I would have liked to seen a few smaller levels explore twists on the shooting mechanic/zombies rather than one big level. Great "Juice" with the screen shake on the gun.
It is an interesting short game, whose main difficult point is that you need to read the mission brief to know what you have to do.
The timer has a problem regarding the decoration elements show over it, and the last big enemy is useless cause it took one shoot as any other of the enemies.
The music is well chosen for the game.
Anyway, it was fun.