On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Jelly InvasionView game page

Jellies are invading earth! And you are one of them!!!
Submitted by Josep Pons (@thewazaa) — 16 days, 6 hours before the deadline
Add to collection

Play game

Jelly Invasion's itch.io page

Results

CriteriaRankScore*Raw Score
Provide constructive feedback and vote on games depending on critera#63.0243.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Explain how your team worked together
I discussed with myself how to do the game. A lot

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I really enjoyed the game. The graphics were very nice and fit perfectly into the scene. I especially liked the title screen.

Control was a bit delayed but once you got used to it, it went fine.

One thing that bothered me a little was the text at the beginning. It would have been nice if this could have been skipped. But on the whole, good job!

Submitted

Great work!

What I liked

Pixel art looked nice! And the menu/cover image has a great style! You did all the art yourself?? How did you do the little animation with the blob peaking over in the menu?

I like how you did the intro with the text displaying as you make your landing (was just a bit too fast for me).

It was really cool how you start moving on the first level and when you reach the ledge, then the menu appears, with the different perspective of you broaching the ledge - really cool and original!

Good sense of humor that came across through the text and mayhem.

Nice that you can zoom through the intro and make it go faster.

Feedback
The text between levels went by a bit too fast - I wasn't able to read it all.

Going through the intro again between Game Overs was a bit of a pain. Restarting right after the menu on the first level would be great.

The projectiles are a bit difficult to see, difficult to aim, and unclear what they are or how you gain them. Just making them a bit bigger I think would be helpful, and having some ability to have more control over your aim?

Was curious what the backstory was with the other blobs who would make you lose? Aren't we on the same team?? Haha, I'm guessing I missed that in the intro.

Fullscreen didn't work well on my big fat 3440x1440 screen, btw (bunch of the content gets cut off).

Developer(+1)

Thx for the feedback!

Yes, the art is all mine(except the music and sounds)

The animator is too take the elements of the Photoshop image, use them as sprites, and to move the items inside the canvas in an animation. When the slime reach a trigger the animation jumps.

The shoots come from the human dissolved. Each 10 humans too begin to dissolve is a shoot (max 5) the aim is bad, yes, but it is something forzed to avoid the game to be too easy.

The story is simple. You are a jelly that go on holidays too a word place called Earth. But your comrades want you to come back at work. The fact you explode when you touch another jelly... It's the usual nonsense they comes from alien species. You know: aliens are weird

Submitted

Oh nice, excellent stuff!

Thanks for the explanations! Ah yes, those silly aliens

Submitted(+1)

i really like the tittle screen art cool style there the game play art is cool too just not as cool imo. the shoot mechanic was very rigid i imagine that was to make it more difficult to shoot things. and if you shot something there was a chance for the projectile to come back and kill you idk if that was intentional but it would either come back right at me or above where i would jump to avoid getting hit by the return shot but when i did dodge it that was cool. ima be honest i didnt read the words there were a lot and they were too fast. on the level where you go down the mountain it was tough to see where it was going that might have been intentional to make it more challengeing but not seeing an enemy then getting hit by them with now way to shoot it first doesn't feel great unless you were going for a more challenging dealio there in which case good job.  also the last level where you would jump over the orange guys then land on another slime that hurt until i figured out you could get down to the ground sooner and you could even see the top of the people on the bottom of the screen i feel like that was a nice subtle hint. the background effect with the sky was a pretty jittery for me.  Overall had fun nice sound effects and fun music

Developer(+1)

I don't let to control the shoot cause it will make the game too easy. For every 10 humans, you get a shoot (max 5) and I think it as a helper in a few situations to avoid the enemies that I positioned in problematic places. The fact it can bounce back is for some reason, to avoid shooting them from too near.

Some levels as you said had more than one path, some harder, some easier. The idea is to see "oh if I do this it will be easier". Or you can find a solution better than me.

The mountain level is tricky cause it is thought to force you to go fast. There are two points where the snow will fall over you and to avoid them is hard. But at the same time, I will give you some bad surprises to make you hate me as enemies. The good thing is that if you jump them, they will help you stop the snow.

As a side note, if you check in with directions the humans run, you will know where are some jellies. They run from the nearest jelly in the horizontal plane.

HostSubmitted

This game has some rough edges but has a lot of raw fun. The text at the beginning scrolls way too fast to read and the enemies move really quick often with no warning (flying in from off screen). But even with those flaws I couldn't help but smile and laugh well playing. The intro popup screen is awesome as well! Nice Job.

Submitted(+2)

Coherent artwork, suitable sound design (albeit the flying jellies are a little loud), and oh so satisfying human-flinging action! I especially enjoyed the player bubble's facial expressions, and the screams. Oh, the screams...

Although is was a little tedious to have to watch the landing animation every time I died, and the intro text for some levels was too verbose to read at that speed, I nevertheless managed to make it to the end, bagging 900-some-odd hoomans along the way! Superb vacation location for jelly! :D