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Jalia's Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.000 | 3.000 |
Audio | #2 | 3.333 | 3.333 |
Narrative/Mood | #2 | 2.667 | 2.667 |
Art | #2 | 2.333 | 2.333 |
Game Design | #2 | 2.333 | 2.333 |
Polish | #2 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Explain how long it took you to make your game.
Just under 1 month. Learned Phaser and game development during the month as well.
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Comments
Cool stuff! You were able to fit quite a lot in - I liked how there were a wide array of levels with different environments, nice!
Other things that were nice:
Couple things I'd love to see:
Nice work!
Thanks so much for playing and for your detailed review! Really great points about art and story. Those are two aspects that definitely needed a lot more work I think. I think having a story would have been a really awesome addition, just didn’t have enough time to work it in for the jam.
Your comments about the levels are also on point, definitely something I will be more aware of going forward. Thanks again for your review and for playing!
Hi Ben!
This is the first project of yours I have played so I wasn't sure of your skill level going into it. I would say this is a solid entry given that you just learned your gamedev tools this month. There was some polish stuff like improper tilling sprites that noticed. I am sure with some more experience with your tools you will learn how to fix these. From a game design standpoint, I thought this was a pretty simple platformer. Nothing wrong with it but it wasn't as deep as it could be I felt. 1 more extra mechanic (Shooting, Wall jumps, Powerups) would have helped with this I think. Also the difficulty pacing felt a little off with a big spike in level 4. I'd say you have built a good foundational skill set and I am excited to see where you go from here!
Thanks so much for your detailed review! Level design was definitely one of the biggest challenges for me. I thought I could just slap some levels together but it turned out to be quite a challenge and a lot more difficult than that. The sprites I definitely didn’t get a chance to fix but noticed as well. I love the idea of adding more mechanics to make the game interesting. Thanks for your input and thanks for playing!