I'm going to be honest, there a bit too much going on. The art style feels a bit messy in places and the blue outline is off-putting against certain colors. It seems like it's very unfinished, as there's no way to start a quest to my knowledge and every potion recipe is invalid. I did get to build a drone though, so that was cool.
I couldn't help but notice that objects don't actually follow the mouse, which can be due to a multitude of reasons. The text was a bit hard to read in places, and the game needed more instruction.
I've been very critical, but that's not to say it's all bad. There are many good ideas - for example, I'm intrigued by how magic (evidently potions of some sort) and the drones I can create can be used in conjunction for different quests. I would have recommended focusing on one element and building that first before moving on. I think a drone-building or potion-brewing game would have been fun on it's own.
With a lower scope and a bit more care, I think this could have really turned out! Nice job and good luck!
I am confused but very intrigued. Seems like a lot of thought went into designing the game but I'm not sure there's enough info on how to play. I really like the choice of music and hand-drawn art style.
I wish there were some more instructions cause it took me a while to figure out how to do anything, but from a UI perspective this is really cool! I liked building a drone, and the highlighting made it really clear what I could interact with.
Comments
Hey there! I made a video rating the jam's submissions. Here's yours(video will come out May 28th 11AM GMT -3)
I'm going to be honest, there a bit too much going on. The art style feels a bit messy in places and the blue outline is off-putting against certain colors. It seems like it's very unfinished, as there's no way to start a quest to my knowledge and every potion recipe is invalid. I did get to build a drone though, so that was cool.
I couldn't help but notice that objects don't actually follow the mouse, which can be due to a multitude of reasons. The text was a bit hard to read in places, and the game needed more instruction.
I've been very critical, but that's not to say it's all bad. There are many good ideas - for example, I'm intrigued by how magic (evidently potions of some sort) and the drones I can create can be used in conjunction for different quests. I would have recommended focusing on one element and building that first before moving on. I think a drone-building or potion-brewing game would have been fun on it's own.
With a lower scope and a bit more care, I think this could have really turned out! Nice job and good luck!
I am confused but very intrigued. Seems like a lot of thought went into designing the game but I'm not sure there's enough info on how to play. I really like the choice of music and hand-drawn art style.
I wish there were some more instructions cause it took me a while to figure out how to do anything, but from a UI perspective this is really cool! I liked building a drone, and the highlighting made it really clear what I could interact with.