I'd recommend starting the speed slower at first and then speeding up because as others have mentioned it's very hard, but I really like this combo and would love to see more!
HazMatt
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This one was incredible as expected! Really good use of level design to really highlight your mechanics as well. The one, very nitpicky thing I would say is that there were a few times that I had it figured out but it wasn't letting me shapeshift because I wasn't in quite the right spot. A little bit of wiggle room or "close enough moves into place" would be nice! All in all great job and a full five stars from me!
That's really helpful feedback about the smoothness. Right now I'm doing some shenanigans to try to have time slow to a halt and speed up to normal without changing immediately, but it effectively just drops the frame rate of time affected objects so it looks jumpy for a bit. I might have to play around with the speed up and slow down to smooth it out. Thanks!
Games like this remind me how great simple gameplay can be when it's polished and cohesive. The amount of time I spent enjoying this game considering I'm trying to rush through 200 games says a lot about how much you not only nailed the prompt but made something really fun! That's five stars across the board from me!
Great job! The music actually had me picturing some kind of rhythm version of this game where the movement is automatic and you have to press different buttons to attack or interact at different times, but that's beside the point haha. Good job! I would recommend making spacebar unspammable because saying "please don't spam" activates some feral part of gamers that simply must ignore instructions to see what happens.
I had a lot of fun playing this one! I also really liked the attention to details, like the instructions, cube flipping for double jump or spinning for dash, etc... My main suggestion would be, purely for the sake of getting yourself the best rating you can, try to make it extra clear what you consider your main two mechanics. I assumed platforming and moving the blocks? But I wasn't super sure
Good job! I thought the dodge and shoot back mechanic was a really good idea! It would have been nice to have an indicator of when my spin was ready, and I think the shoot back mechanic could have been leaned into a little harder since it felt a little optional, but was really fun, but I liked what you did and thought it was a really good idea!
I liked this a lot! Seems like a solid start to some kind of bullet-hell/Vampire Survivors style thing with a rogue-like progression thing going on. One thing I'd recommend in the future with this competition is to make the connection to the prompt as clear as possible. I liked all the mechanics, but since there were several it was hard to know for sure what the primary and secondary were. Even something in the description saying something like "I designed this with the idea of ___ as the primary mechanic and ____ as the secondary mechanic and added a few other things" could earn you some extra points. Because of the way the rating works how clearly the prompt is followed can be worth more points than how good the game is. Just a thought for next time! I still really enjoyed it!
Big fan of the art and the screen shake when you slash. I do think some description would have helped. It seems like this game it designed for mobile/touch screen so it took me a bit to figure out how to play it keyboard and mouse, and I wasn't sure if I was missing something. Overall a really interesting start though!