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HazMatt

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A member registered Oct 21, 2022 · View creator page →

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This was a really impressive game, and your mechanics worked great!  I found that when I tried to slide under one of the swords from the trap, the character automatically stood back up after sliding instead of staying crouched, so I got hit a bunch by sliding instead of crouching by accident, so I would recommend crouching after a slide, but that's just a little nitpicky thing.  Great game!

Yeah this game suffered greatly from me not having time and almost dropping out.  Hopefully I'll make it to the next one!

Thanks for the suggestions!  Unfortunately I was sick and busy enough for this round that I very nearly dropped out, so unfortunately all the music and sfx I had planned and picked out got left out just for the sake of time.  The coyote time and speed/jump match is really helpful advice!

This was a REALLY good entry.  Your level design did an excellent job of teaching the mechanics over time, too.  Great job!

You really have something special with this game.  It took me less than a minute to know I was giving it a perfect score, and I still played through the whole thing just cause I was having fun.  Amazing job!!

This was really good!  I liked the story and mechanics.  One nitpicky thing is that  throwing the bone onto the switch meant the dog hit the bone and stopped before the switch.  Having the dog be in the same spot as the bone after eating the bone would make the puzzle a little more intuitive.  Overall great job though!

Just here to drop off a well-deserved full five-star review!  My only complaint is that healing cards took off so much poison that my full poison strategy occasionally meant watching my opponent heal much faster than I could do damage.  Excellent game!

Dude you really nailed this one!  From the title to the intro art and story, to the gameplay being fun enough that I kept playing well past the point of knowing how I'd rate it, that's a full five stars from me!

As others have mentioned, there's something just really satisfying about an absurd story that may or may not be a dream.  Great job!

A couple minor bugs aside, this was REALLY something special.  Story, music, gameplay, etc... all really flowed well together!  Great job!!

This is one of my favorites from the round!  The voice acting and story snippets were great, and the puzzle mechanics were super solid.  Full five stars from me!

Dang.  I called it pretty much right away on where the story was going but you still almost had me crying when the dog dropped the ball at the end.  Really excellent way to tell a story and you really nailed it with the prompt.  Incredible job!

I really like the amount of depth you put into the story!  The intro story and characters were really great!

Thanks!  I definitely had to rush it, but this is one I can see myself continuing for next round if it makes sense for the prompt!

This was a good entry!  Solid little game, and you did a good job adding in the elements for the round. One tweak I'd recommend would be to slow down the fire rate for the stun gun a bit, since if you got hit once it was really easy to get stuck for a long time.  One other thing I'd recommend just for rating purposes is to have the projectiles and animal show up earlier in the game.  In a jam like this there's always a chance that someone isn't good enough at your game to reach the boss fight, so someone could get partway through and think "I didn't see any animals" and dock you points.  Great game overall though!

Great job!! I feel like the camera rotation effects really helped give a sense of speed.  This was chaotic in the best ways.

I struggled a lot with the bug shooting also being the only way to move, but I still LOVED this.  The computer and story felt very pony island in a good way while still feeling unique.  Great job!!

This was really great!!  The rat for opening doors was a really great way to follow the prompt that built the story as well.  One thing I will say is that I really never found a use for the melee attack since I had infinite knives and the melee hit didn't seem to do more damage.  For this jam I don't think that matters, though!  Great job!

This was fantastic!  Just the sort of absurd story and unique gameplay I love to see from game jams and that you do so great at!!  Incredible game!

I'd agree with some of the other comments here that a little could go a long way for this one!  Even if you don't have time to put a tutorial in the game itself, some notes in the description of "this is what to expect and how to play" can really go a long way. I really like your game, it also just takes a bit to figure out what's going on and how to play.

I have to say I REALLY loved the story.  When I saw 4-5 minutes for the intro I was gonna skip immediately but it really dragged me in!  The game is also very good, though I'll agree with some of the other comments that the size of the skill tree is pretty intimidating.  Rating a game jam game it's always hard to feel like there's more game than I have time to experience.  What I did experience is really solid, though!  Good job!

Excellent job as always!  You had a really impressive amount of polish here, and the level design did a really good job of introducing the mechanics over time.

Thanks!  I had so much more I was gonna do to make the reveal at the end really pop, but I'm glad the story still worked in the super short version!

I really liked your art and style on this one!  The jump mechanic was a lot of fun but also a little hard to control.  I'd recommend maybe showing more of the trajectory or having the trajectory oscillate instead of just increasing so that you can still make a jump even if you mess up a little at first.  I also think it can be a little risky with the criteria to have a "projectile like jump" and use an animal as the main character, but that's more of GDKO technicality advice for next round.  This was a great game overall though!

The metroidvania elements with the minimap were super good!  I also really loved the art style and the story.  One thing I would recommend is finding ways to make things a little clearer to make sure the low res pixel style isn't getting in the way.  The two places I think were a little hard for me were enemy hits and the spikes.  At first I thought I had missed the enemies when I dashed, so I think just making the hits really extra obvious would help.  Also, it took dying a few times to realize that I was running into spikes.  I know spikes can be hard in a low pixel style cause you can't get the sharp points that scream "this is a spike," but maybe something with the animation again like a blood spurt or having the spikes light up red when  you hit them so that it's really clear what you ran into that made one of your eggs break.  Overall this is a beautiful game and entry and I'd love to see more!

This really hit the theme perfectly to me.  The story, animal, and projectiles all really flowed together and the game had an incredible amount of polish.  Great job!!

I liked this a lot!  Using the animal to help look for batteries was a really good use of the theme.  One thing I would recommend is making the animal's role a little more clear from the start, maybe by adding a tiny bit more instruction.  It took a second to understand that "press e to search for batteries" meant having the animal go look, and "nearest battery is too high or too far" had me thinking I had to climb for a while before realizing it just meant the animal couldn't find a path.  Once it clicked I really liked it though, and overall I think the mechanic worked out really well!  Great job!

This was really cool and had a truly impressive amount of polish!  That's five stars across the board from me!!

This was really incredible!  The amount of visual polish was fantastic, and the story with the timeloop and duck were really great.  I can see this being top ten for sure!  Amazing job!!

Yeah there was so much more I had hoped to include. A double jump/glide with the duck, quack sounds, word by word dialogue, puzzles for the ricochet effect, etc... I even had a whole boss fight intro in a cave planned to make the plot twist more dramatic instead of just shooting all the sheep. But I'm glad I got it submitted!

I'd recommend starting the speed slower at first and then speeding up because as others have mentioned it's very hard, but I really like this combo and would love to see more!

Really cool idea!  It took me a second to realize that I could walk through the green area on the left to find the film reels, so I could've used a little more instructions, but this is a solid start!

I really love gravity changes.  I actually almost used it, too!  My only note would be that some of the levels had you run into spikes so fast that you almost had to know what the room would be like to progress.

Size changing is a fantastic mechanic!  I could really see this being a larger puzzle game.  Great job!

I wish it was fleshed out a little more, but I feel like it's a good start and has a lot of potential!  I'd love to see it with a little more to explore, different types of enemies, new weapons to find, all that stuff!

I feel like the obstacle course by itself is a really strong entry.  I think the WWI stuff and balls war made it a little confusing, so I'd recommend making your criteria a little more clear in the future.  Fun game!

The polish and level design here is great!  Excellent job as expected

Well it seems like you've had a lot of comments about having a delay, but overall besides a little polish this is a solid game!  Great job!

This was great!  The first couple levels I didn't get the second mechanic, but once the puzzles got more complicated I really liked the jump and spark mechanics!  The look and feel of the double jump in particular was fantastic.  Great game!

Great job making a simple set of mechanics a lot of fun!  I'd like to see where it goes next!