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HazMatt

300
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13
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6
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A member registered Oct 21, 2022 · View creator page →

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I'd recommend starting the speed slower at first and then speeding up because as others have mentioned it's very hard, but I really like this combo and would love to see more!

Really cool idea!  It took me a second to realize that I could walk through the green area on the left to find the film reels, so I could've used a little more instructions, but this is a solid start!

I really love gravity changes.  I actually almost used it, too!  My only note would be that some of the levels had you run into spikes so fast that you almost had to know what the room would be like to progress.

Size changing is a fantastic mechanic!  I could really see this being a larger puzzle game.  Great job!

I wish it was fleshed out a little more, but I feel like it's a good start and has a lot of potential!  I'd love to see it with a little more to explore, different types of enemies, new weapons to find, all that stuff!

I feel like the obstacle course by itself is a really strong entry.  I think the WWI stuff and balls war made it a little confusing, so I'd recommend making your criteria a little more clear in the future.  Fun game!

The polish and level design here is great!  Excellent job as expected

Well it seems like you've had a lot of comments about having a delay, but overall besides a little polish this is a solid game!  Great job!

This was great!  The first couple levels I didn't get the second mechanic, but once the puzzles got more complicated I really liked the jump and spark mechanics!  The look and feel of the double jump in particular was fantastic.  Great game!

Great job making a simple set of mechanics a lot of fun!  I'd like to see where it goes next!

This was incredible.  Even in just a few rounds I was getting a sense for different strategies to lean into to get further.  I could see this being a larger game for sure!  Full five stars from me!

I wasn't very good at it but it was fun and a great concept!  Good job!

This one was incredible as expected!  Really good use of level design to really highlight your mechanics as well.  The one, very nitpicky thing I would say is that there were a few times that I had it figured out but it wasn't letting me shapeshift because I wasn't in quite the right spot.   A little bit of wiggle room or "close enough moves into place" would be nice!  All in all great job and a full five stars from me!

Really great concept and shockingly good polish and visual style considering those weren't required.  Excellent as expected!  I can see this being a top ten for sure!

I'd really love to see where you go with this!  For now the crafting was kind of just "find the biggest thing you can make," but Io could see it adding a really interesting puzzle element to the rpg stuff!  Cool idea!

Solid mechanics!  Art was simple but for this round it fits great

This was an extremely fun concept!  Very good use of gun jumping.

That's really helpful feedback about the smoothness. Right now I'm doing some shenanigans to try to have time slow to a halt and speed up to normal without changing immediately, but it effectively just drops the frame rate of time affected objects so it looks jumpy for a bit. I might have to play around with the speed up and slow down to smooth it out.  Thanks!

As always, art, sound, and polish are incredible.  It took me a second to figure out how to play even with the instructions, but that might have just been a skill issue on my end haha.  Great job!

Chaotic in all the best ways!  This was an incredible amount of polish for two weeks, and one of my favorite entries of the round!  Great job!!

You can't go wrong with an adorable character haha.  Good little game!  I thought your mechanics were clever and I'd like to see more!

I wouldn't count yourself out yet!  Even with the bug in the web build, you hit the criteria well and you'll hopefully have chances later to add art and polish.

Others have said this too, but intuitive controls would help!  All in all though, I thought the movement was fun and unique, and it had solid potential!

Games like this remind me how great simple gameplay can be when it's polished and cohesive.  The amount of time I spent enjoying this game considering I'm trying to rush through 200 games says a lot about how much you not only nailed the prompt but made something really fun!  That's five stars across the board from me!

I really liked how well your mechanics went together!  They were two very distinct mechanics that meshed super well.

Considering you put it together pretty quick I still think the idea has a lot of potential!  I think maybe a way to move further per shot would be nice but I like it as a start!

I thought this was awesome!  One of my favorites from the round so far.  It was a really creative idea and I felt like it was a good balance of chaotic but controllable enough.

I thought this was spot on for the theme!  Your mechanics were really clear, and there was a lot of polish that really made the game shine.

It looks like you submitted to a bunch of jams, which is fine, but it does give the disadvantage of making it hard to target it clearly at the task for the jam!

I have to admit that bullet hell + farming simulator was not a combo I expected haha.  It was a lot of fun though!  Really solid job on this and impressive that your mechanics were so different.

I would love to see more of this game!  As others have mentioned it definitely has a steep learning curve and was pretty confusing to get started with, but I think it has a LOT of potential.

Great job!  The music actually had me picturing some kind of rhythm version of this game where the movement is automatic and you have to press different buttons to attack or interact at different times, but that's beside the point haha.  Good job!  I would recommend making spacebar unspammable because saying "please don't spam" activates some feral part of gamers that simply must ignore instructions to see what happens.

I had a lot of fun playing this one! I also really liked the attention to details, like the instructions, cube flipping for double jump or spinning for dash, etc...  My main suggestion would be, purely for the sake of getting yourself the best rating you can, try to make it extra clear what you consider your main two mechanics.  I assumed platforming and moving the blocks?  But I wasn't super sure

Good job!  I thought the dodge and shoot back mechanic was a really good idea!  It would have been nice to have an indicator of when my spin was ready, and I think the shoot back mechanic could have been leaned into a little harder since it felt a little optional, but was really fun, but I liked what you did and thought it was a really good idea!

Character switching was a really clever idea!  As others have mentioned there are some things with the mechanic that could have been a little smoother such as switching camera, making it clear which character was selected, etc.., but overall I'm really interested to see where you take it!

I liked this a lot!  Seems like a solid start to some kind of bullet-hell/Vampire Survivors style thing with a rogue-like progression thing going on.  One thing I'd recommend in the future with this competition is to make the connection to the prompt as clear as possible.  I liked all the mechanics, but since there were several it was hard to know for sure what the primary and secondary were.  Even something in the description saying something like "I designed this with the idea of ___ as the primary mechanic and ____ as the secondary mechanic and added a few other things" could earn you some extra points.  Because of the way the rating works how clearly the prompt is followed can be worth more points than how good the game is.  Just a thought for next time!  I still really enjoyed it!

Big fan of the art and the screen shake when you slash.  I do think some description would have helped.  It seems like this game it designed for mobile/touch screen so it took me a bit to figure out how to play it keyboard and mouse, and I wasn't sure if I was missing something.  Overall a really interesting start though!

As people have said here, solid start!  It was a pretty simple game but it met the prompt well.  My only advice would be if you continue this game for future rounds, find something to give it a little razzle-dazzle to help it feel fresh since there are tons of space shooters out there.

Using a gun to jump isn't a mechanic you see a lot in games but it's one I love every time I try it out haha.  I actually very seriously considered a similar mechanic so I'm glad someone did it!  Great job!

This to me was a perfect submission for the criteria!  Really brilliant use of level design with simple and easy to grasp mechanics to make a game that I had a lot of fun with.  First all fives of the round for me!