I like the concept of failing by being made to laugh: George just wants to stay grumpy! You also did well to include a settings menu and several mechanics are implemented, but as with the comment below, it feels somewhat unfinished. It is always a good idea to implement a full gameplay loop, however small, and being taken to a win screen would do a lot to improve the perceived level of 'completeness'. I see from existing comments that for at least some of the team, this was a first jam game and first time using a game engine, so huge congratulations for getting this put together and submitted! Thanks for sharing.
Play game
Grumpy George's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the theme | #24 | 2.066 | 2.667 |
Gameplay | #25 | 1.549 | 2.000 |
Well-rounded | #25 | 1.807 | 2.333 |
Innovation | #28 | 1.291 | 1.667 |
Completion | #28 | 1.291 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Details
Team 3 Remote:
pricey-93 - Programmer
liberiarcano - 3D / 2D art
luke_skywalkers - Dialogue / Narrative
zadyKuro - 2D art
overripeplane10 - Sound
How To Play
the carnival next door has woken Grumpy George from his afternoon nap! Ruin the fun for everyone!
Install Instructions
run .exe
GDL DIversifiers
Purpose of Play - Your game is built just to be fun!
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