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I like the concept of failing by being made to laugh: George just wants to stay grumpy! You also did well to include a settings menu and several mechanics are implemented, but as with the comment below, it feels somewhat unfinished. It is always a good idea to implement a full gameplay loop, however small, and being taken to a win screen would do a lot to improve the perceived level of 'completeness'. I see from existing comments that for at least some of the team, this was a first jam game and first time using a game engine, so huge congratulations for getting this put together and submitted! Thanks for sharing.