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(+1)

First impressions of this game are pretty good. The branding is there, there’s a unique premise, (presumably) bespoke 3D art, alright music, and there’s even a settings menu!

But the main thing is that the game just feels, y’know, incomplete. After doing the thing and being told to go home, one would expect an ending to play upon returning back to the start of the level, or maybe even something to happen on the way back to the start (besides the happy atmosphere being replaced by boos) - but absolutely nothing happens. Which is a bit of a let down for story-based game. Unless, of course, the intent was to make the player feel bad about barging in and ruining everyone else’s day by giving them a hollow, pyrrhic victory - in which case it succeeded - but the instruction to ‘go home’ whilst not providing the ability to do that kinda indicates that it wasn’t the intent.

Then again, this was a game jam game, and sometimes sacrifices have to be made due to time constraints - especially when dealing with the extra headaches of being in a completely remote team (I too know the feeling).

But it’s one of those things that kinda sorta has repercussions for the entire gameplay experience, so it can’t really go unsaid when discussing my thoughts about the game.

(one other minor nitpick was with George’s refusal to walk off ledges - I get it, most people wouldn’t, but you very rarely get player characters in 2d platformers who outright refuse to walk off a ledge when you actively try to get them to walk off a ledge)

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Hey thanks for your comments. As the programmer on this project, this was actually the first game I'd ever put together with an engine. I've made simple things like Snake and Pong with no assets and just a library, but this was the first time I jumped into using game engines 😅. (My first game jam as well). Anyway, I agree 100% with your assessment of the game and want to thank you for taking the time to provide this feedback. I learnt alot during this game jam and I will keep trying to improve :D