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A jam submission

TRaiNView game page

GDL July Gamejam submission game
Submitted by lmoreloss — 1 day, 50 minutes before the deadline
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TRaiN's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#74.0004.000
Creativity#143.5003.500
Overall#213.0313.031
Polish#252.6252.625
Fun#322.0002.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game
This game was some kind of experiment for my first gamejam.
At first it was going to be about taxes, but I scrapped that idea pretty fast. Then I settled with a train, as some people fear trains. I added some layers of mystery and "weirdness" to the game to try to increase the paranoia that something may happen.
I will be honest, the theme was hard for me, as Psycho-Terror games are not my kind of games, but I hink it turned pretty ok.

What Assets did you use?
Programs used:
Unity 5.5.2
Photoshop CS5
Audacity

All code, pixel-art and gameplay mechanics were done by me with help of my brother and cousin

Audio used (to give more "Scaryness"):
The sounds of Pluto: https://www.youtube.com/watch?v=4xpR4hyPSlE

Font:
Another Danger: https://www.dafont.com/another-danger.font

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Comments

Submitted

Pretty neat, I couldn't tell what some of the sprites were supposed to be though!

Developer

Thanks for your comment!

The green sprites on the first 5 wagons are seats.

The sprites on the 4th wagon are supposed to be metal parts dangling in the air. The same goes for the 5th wagon.

The 6th wagon (I think?), the one with weird green shapes is supposed to be a cargo wagon, with small containers and TNT.

The 'ghost' wagon is supposed to be a fancy restaurant wagon.

The 11th wagon is the crew quarters, with undone bunk bends and a fire.

The engine/locomotive is supposed to have a flight of stairs and a lever to "stop" the train.

Submitted

That was really spooky. The bizarre atmosphere is quite overwhelming at times, but I like how it doesn't take itself too seriously.

Developer

That's what I wanted the players to feel. The sense of "oh my god this is bad" was one of my main targets. Thanks for playing and commenting

Submitted

I don't think it was supposed to happen:

Developer

Can you elaborate please? After the voting finishes, I will fix it