Thanks for the feedback, everybody. Was a nice exercise to see if I could actually make it. I might work on finishing it and adding some other variations of the puzzle, haven't had much time lately, tho.
Lonely Lasagna Games
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When I played I only noticed two things: The wall tile texture glitching and one of the Jasons went straight through the floor once. I think both are kinda Unity's fault. It's collision detection is a little weird sometimes and it doesn't compress sprite images very well, but you can find plenty tutorials on how to solve both these issues realy easily as they are very common. Also, Racoon stealth platformer sounds dope. Play Sly Cooper if you haven't already, it's pretty cool.
Hey, congratulations on your first game. My first game was also for a gamejam. The core mechanic is pretty simple and you add a nice little twist, wich is cool. There's a lot of feedback on your game's main page, and I think is really worth it to listen to it and polish your game before moving on to the next project.
I love this kind of game where the challenge lies in mastering the controls themselves. I also like how creative you got with the theme, going for a spooky atmosphere. The only issue I had is that I think there should be a way of swinging while hooked on a tile. It would make movement feel more intuitive and precise.