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Josh Perry

43
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12
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2
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A member registered Jan 10, 2017 · View creator page →

Creator of

Recent community posts

thank you!

thank you :) yeah I agree it could have used a bigger play area and more tuning on the movement speed etc.

I use love for all my games.

slick and polished, great sounds, music and little touches like the grid fading in cell by cell are excellent

nice idea, feels a bit random because you don't have enough flares to cover everything. I managed to hit 6/6 on my first try with some blind firing though!

made it almost to the end of the first level and then fell off :( i liked what you had going though, the first room is nice and moody especially

interesting twist on the tiger electronics lights out game, I couldn't solve any of the remotely big grids

I couldn't figure out how to get the yellow square and jump back(?) :(

nice! I'm a sucker for anything with chunky pixels and this was very well made and scoped well for 3 hours

unusual to see a gamejam game with an attempt at meaning deeper than fun mechanics. it's interesting and effective. shame you couldn't squeeze it all into 3 hours but I can see why :)

funny, I like

thank you! yeah I just ignored the minor bugs I found and just focused on making the game feel nice to play.

good idea, great execution tbh. very slick overall.

that is indeed.. not how lightbulbs work

Needs more levels, solid foundation

I couldn't figure out what to do after I was put back in the room, if anything? Good work for 2 hours!

Cool interpretation of the theme, having to turn the light off yourself. The soul counter seems bugged, it never went above 0 so I'm not sure if I got them all

I love the lil snail guy

Its kinda like lunar lander but 3d, i liked it

Not much of a game but it's something :^)

nice! creative twist on the setting. controls aren't bad but would feel a lot nicer with a little de/aceleration when moving and coming to a stop.

fun concept, its fun.


I did find a bug where you can just walk off the edge of the screen and the clouds will never ever hit you

really really nice. art is great, crunchy sounds, pretty interesting loop.

making you type Die when a character is out in the rain is a fun touch

cool idea, works well. I made it to day 6

great mood, good visuals, solid sound design.

really nice!

the art is very cute

I like it. I'm not sure how to be more strategic though, I always end up basically just digging straight down

fun concept, I think with some tweaking to the jumping (falling faster, adjustable jump height etc.) it could be a lot more enjoyable

acid rain being the good guy is an cool twist

hey I won't tell the tetris company if you don't.


really nicely done btw

this was great, i got to depth 16 or so

V polished and satisfying to play

Nice. Cool tactile sounds and very polished.

Really cool concept, sounds and art were pretty nice.
Worked properly on my ultrawide screen too which is rare!

literally impossible, I can't play this for the life of me. great game.

I'd play a fuller version of this!

I ran into a few bugs that just softlocked the game and I had to restart it to play again. But I did want to restart to keep playing so

Really cool, the grainy overlay is nice.

Enemies could probably use a little bit of cooldown between hurting you though, sometimes they'd just drain my health instantly. :(

Got stuck even though I'm pretty sure I see the problem. Great concept though!

Super cool, would've benefited hugely from a couple more satisfying sounds from landing hits and big combos.

Pretty neat, I couldn't tell what some of the sprites were supposed to be though!