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A jam submission

Nautilus: Into The AbyssView game page

Submitted by Nairolf — 2 minutes, 48 seconds before the deadline
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Nautilus: Into The Abyss's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#73.3043.727
Creativity#123.6264.091
Polish#162.9823.364
Overall#183.1233.523
Theme#362.5792.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game
it is designed around 1 mechanic: your harpoon, with it you must navigate the abyss an fight your enemies.

What Assets did you use?
coin sfx by Luke.RUSTLTD
https://opengameart.org/content/10-8bit-coin-sounds
underwater breathing sfx: https://www.youtube.com/watch?v=6YDDRjtstaU
music by poinl: https://opengameart.org/content/nautilus
monster sfx by Michael Klier :https://opengameart.org/content/large-monster

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Comments

Submitted(+1)

I love this kind of game where the challenge lies in mastering the controls themselves. I also like how creative you got with the theme, going for a spooky atmosphere. The only issue I had is that I think there should be a way of swinging while hooked on a tile. It would make movement feel more intuitive and precise.

Developer (1 edit) (+1)

Thanks! I agree, I think that can be solved by making the rope less elastic.

Submitted(+1)

Really cool game! The mechanic works really well, and it doesen't frustrate the player. The breathing underwater sfx, when combined with the music is perfect, and gives a lot of ambience.

Nice work!

Developer(+1)

Thanks! Glad you enjoyed it

Submitted

This one was pretty good! I liked the ambience and the way you were just dropped into the action and left to figure things out, but the actual process of launching your hook, making sure it's attached, reeling it in and preparing another shot is really involved and could probably do with some streamlining. My first instinct was to pull the scroll wheel towards me (down) to gain momentum, but you actually have to scroll it away from you (up) to make it go, which I struggled to get used to.

Developer

Thanks! your comment about the scrolling makes sense, I'ill change that. what did you think about the difficulty?

Submitted (1 edit) (+1)

'Bit too hard in places. I found it really difficult to get over obsticles with no ground overhead, and the first fish you find is a bit too fast for my liking, but otherwise fine.