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ics_de

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A member registered Jul 05, 2017 · View creator page →

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Ahir vaig estar implementant el cicle de dia-nit, que canvia automàticament segons l'hora interna del món del joc.

I aquí hi ha una prova del sistema de temps/clima (Weather) en funcionament:

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Comencen les proves d'integració de realitat virtual!


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Aquestes són algunes imatges comparatives en què es sobreposa una fotografia històrica real sobre la reconstrucció virtual:

Visita del rei Alfons XIII, passejant pel carrer entre les naus de costura del teixit.

Visita del rei Alfons XIII, passejant pel carrer entre les naus de costura del teixit.


Detall de la zona del dispensari i les naus adjacents

Detall de la zona del dispensari i les naus adjacents


Visita de Franco, passant per davant de les naus i magatzems a la part inferior dreta de la fàbrica.

Visita de Franco, passant per davant de les naus i magatzems a la part inferior dreta de la fàbrica.


Detall dels nens i les monges jugant davant la Casa Cuna.

Detall dels nens i les monges jugant davant la Casa Cuna.



Ja que estem tractant les noves tecnologies, un altre camp a explorar és el de la intel·ligència artificial. Si es volen obtenir resultats verosímils, es podria provar a introduir imatges de la reconstrucció a un model d’IA que en pugui generar resultats amb un acabat més realista.

Aquí es poden observar uns quants exemples molt senzills en els quals donant com a input diverses captures de pantalla de la fàbrica al model AUTOMATIC1111 i permetent-li d’afectar-les relativament poc, la intel·ligència artificial genera acabats molt més hiperrealistes dels que es podrien aconseguir amb les tècniques tradicionals. Això obre les portes a noves maneres de treballar en què el desenvolupador de la reconstrucció virtual genera una versió simplificada de l’objecte a reconstruir i el passa per processos d’intel·ligència artificial per a donar-li un acabat hiperrealista.

No obstant, és important tenir sempre en compte que la intel·ligència artificial no té criteri de cap tipus a l’hora de generar aquestes imatges, i molt menys rigor històric, ja que és simplement un model de predicció. Per tant, es poden observar infinitat de detalls sense sentit i, potencialment incoherències històriques.





muy fan de los textos y el artsyle :)

Cool music, cute art and fun gameplay :)

Yeah that's a problem we're looking into. Thanks for playing!

Thank you! :)

thank you! :)

Thanks!

Thank you :)

Thanks! :)

The concept is very original and the presentation is good, but the gameplay loop gets repetitive really quickly. Maybe you could add some growing difficulty levels in every wave.

Good job! :)

Good soundtrack and art, the presentation is very professional :)

I'm sure it could make for a cool casual game with some more depth in its mechanics

Great job!

Thank you!

Thanks! Yeah, we're planning on improving accessibility :)

uwu

Thank you :)

Hahah thanks! :)

Cool concept! Gameplay is quite hard tho. Maybe you could add some indication of how to force an attack or smth, cuz getting the enemy to shoot at the wall with the laser is really hard.

Good job! :)

The visual aspect of the game is really original, and the gameplay is easy to understand.

Good job!! :)

Great concept! Shame it is a bit lacking in presentation.

Good job!

Cool concept! Would make for a fantastic mobile game with a better visual presentation!

Interesting idea. Shame you couldn't develop it further!

Cute game, good presentation and interesting mechanics!

My main complaint is that the levels don't seem to be made for the mechanics: I can swing enemies around but the void at the edge of the small area punishes me if i move to much. The enemies appear aswell too close so as to react, maybe extending the camera view could help.

Overall very good presentation and interesting mechanics but the level design has to be rethougt to fit with the gameplay and make the experience truly fun, based around technique and not memory of where do enemies spawn.

Good job! :)

I can see that you know how to exploit the mechanics you come up with, you've made some very interesting puzzles.

Good job! :)

This game is super charming and super cute, it's great! :)

The sound design and music are on point, and the general presentation is very good.

It reminds me of Pikmin and the only thing missing are some more levels that explore in more depth the mechanics.

Great job! :)

The ones that just stand still probably haven't evolved the moving gene, they will eventually die, as part of natural selection. However, the moving gene is easier to get than other genes.

 I'm looking into implementing flocking motion / boids to the family cells so that they move in a more realistic way, but I need time to develop such a big change. 

Thanks for the feedback!

That's my original intention, but I'm yet teaching myself procedural generation and I've got no idea on how to do that... I guess I should do something similar to how minecraft does it, with separated chunks

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Cool idea! I am currently working on another project so I'm not paying any attention at all to this project. However, when I finish the other one I'll come back, since I've got some ideas to implement... Thanks for the feedback!!

I'm afraid to say that I prefer to just publish my game here, since this is a site that I know well and really like. However, thanks for the offer!

Hey, I just found out about your game and it looks gorgeous! I was wondering where could I download the latest version!

Simplistic but interesting, with a little bit of polish this could be really good. I love how the vines move around the city, by the way xD

It looks really cool (judging by the screenshots) but some controls might be needed since I didn't really know how to infest the rest of the city. Good job though!

Yes I did! I afraid to tell you that the slopes have been removed temporarily, since the players' colliders are boxes for now, and collide strongly with these slopes slowing them down, however I'll soon make it so that the vehicles move more smoothly over the surface. It will be a racing game and yes, I'm trying to give it an old school approach. Thanks for all your feedback, it's really helping me head somewhere! :)

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Thanks for the feedback! :)

I'm now trying to give some personality to the scenery. Any ideas? I'm thinking on neon or some futuristic thing...

Too late for being nice to you for your feedback.