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Dynamo Sphere's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 2.453 | 2.857 |
Theme | #12 | 1.594 | 1.857 |
Polish | #12 | 1.717 | 2.000 |
Creativity | #12 | 2.085 | 2.429 |
Overall | #12 | 1.962 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game?
Take your fragile, energy-hungry sphere to the top of the tower.
Time spent working on your game?
2-3 days
What assets did u use?
Post Processing Stack
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Comments
I really liked this one. I wouldn't even mind the idea of bring the camera with you except when the camera gets stuck under the level after going off a ledge. I like the look of the game and the little pieces of shell falling of is a nice touch.
Thanks for your comment, I just realized, I should've used a spring on camera as well, it would've been much smoother. I'll look into fixing some logic for the camera to handle corners better after voting is over.
Didn't manage to get very far thanks to the camera, but dev seems to already know this. Shame, because the controls and physics were fun. Fix the camera and it would be a solid game. Also I liked the energy system. Felt like I was storing kinetic energy, which was really neat!
I wonder if anybody will be able to finish it, get to the top. Please comment. I've finished it in segments while testing. But it is quite evil. Camera is a physical object, and you need to swing it around the corners to have it follow you better. Also 12 springs on the "leaves" have a low break tolerance, and can break away if you fall few levels.
And there's a bug with a camera which can manifest on respawn, maybe requiring a restart after a few tries, which doesn't help.