Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DREAM TOGETHERView game page

A brutal multiplayer platformer about dreams and nightmares.
Submitted by JOSEPH QUESTED — 1 hour, 41 minutes before the deadline

Play game

DREAM TOGETHER's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#452.1783.667
Visuals#572.3764.000
Design#611.9803.333
Overall#631.9803.333
Overall#641.9013.200
Fun#720.9901.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Just as others noted, the lag, sorry... I would love to look at the source code and/or the editor view , because a 2d game like this on Unity shouldn't lag like this(i'm not the best code writer, but i think i have learned enough to at least deal with stuff like this). Though there is already one small advice i can give you, a problem with Unity that i have noticed on my own weak laptops all the time: A Unity game can run almost twice as good with just a windows options instead of fullscreen. I don't know why that is, but Unity really hates fullscreen.(talking about the standalone version, i don't know if the same applies to HTML5). But like i said, a 2d game like this should work either way.

The design is top, especially considering the small time frame you had to deal with. The two player characters looked a bit too...how do i say, unique though. They don't feel like part of the same team.(and I get that they are suppose to feel "part of different dimensions" but it's still too different) I also feel no connection from their design to the world, the designs are just too random for that.

For single player controls(which most people would play this as) i would suggest to make it(or at least give the option to) switch between the characters, instead of using two different controls at the same time. It is simply too much(in my opinion) to use two characters at the same time.

The hint how to restart a Level came too late for me. One of my characters died before i saw that notice and thus had to press every key on my keyboard to find a way to restart the game. (and on that note, stepping on the second players head shouldn't cause it to get hurt)

Sorry if all of this sounds too negative, it really wasn't.

Submitted(+1)

Like

  • Arstyle
  • Menu
  • PvP

Dislike

  • It is really laggy, I have a rather good pc and it still lags very hard, try improving memory used by removing things that are not in vision. Maybe some Spagehti was left in the code if yes please remove.
  • Way to exit the game, without tabing out
(+1)

This game is super laggy, and (this is probably just because of the method I'm playing it) it isn't sized correctly. The biggest problem is definitely the lag. It took almost a minute just to get to the jumping part.