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Geometry Boxe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #92 | 2.214 | 3.500 |
Graphics | #119 | 2.055 | 3.250 |
Gameplay | #124 | 1.897 | 3.000 |
Overall | #127 | 1.924 | 3.042 |
Geometricness | #134 | 2.055 | 3.250 |
Creativity | #135 | 1.739 | 2.750 |
Theme | #138 | 1.581 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good Game but too big size game
The animation action on the characters is super pleasing to watch and use.
Really nice. It felt really polished and the powerups for both factions is really cool. I also thought the fact that enemies went for health kits was an interesting touch, since you didn't always know if there would be a healthkit somewhere. I also really liked the stylisation.
This might be me being a bit of a potato though, but I didn't really understand the whole combo thing. I mean I knew of it from the tutorial level, but I wasn't sure it did anything since the enemies seemed pretty hard to kill, so I basically only cubed all over people in the campaign.. The other (slight) gripe I have with the gameplay is the fact that it's relitively easy to get into a stun-lock from cubes. I suppose this is balanced a bit by the powerups, but it's a bit odd to like give up for 15 seconds until you can become a helicopter of doom.